Rehabilitation of Traumatic Brain Injury in Active Duty Military Personnel and Veterans
Traumatic Brain Injury
About this trial
This is an interventional supportive care trial for Traumatic Brain Injury focused on measuring Brain Injuries, Cognition, Randomized Trials, Rehabilitation, Treatment Outcome
Eligibility Criteria
Inclusion Criteria:
- moderate-to-severe closed head injury, manifested by a post-resuscitation Glasgow Coma Scale (GCS) score of 12 or less, or coma of 12 hours or more , or posttraumatic amnesia (PTA) of 24 hours or more, and/or focal cerebral contusion or hemorrhage on computed tomography (CT) or magnetic resonance imaging (MRI)
- documented traumatic brain injury within 6 months of randomization
- Rancho Los Amigos Scale (RLAS) cognitive level of 5-7 at time of randomization
- age 18 or older
- active duty military member or veteran
- anticipated length of needed acute interdisciplinary TBI rehabilitation of 30 days or more
Exclusion Criteria:
- history of prior moderate to severe traumatic brain injury or other pre-injury severe neurologic or psychiatric condition, such as psychosis, stroke, multiple sclerosis, or spinal cord injury.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Experimental
Cognitive-Didactic
Functional-Experiential
Developed by Sohlberg & Mateer to target four cognitive domains often impaired by TBI: attention, memory, executive functions, and pragmatic communication. Subjects practiced progressively more difficult paper-and-pencil or computerized cognitive tasks in 1:1 cognitive therapy sessions (1.5-2.5 hours daily).
The works of Giles and Clark-Wilson and Hartley guided the basic concepts and treatment of the functional-experiential arm (Functional). The objective of the functional protocol was to use real life performance situations and common tasks to remediate or compensate for functional deficits after brain injury. Functional protocol treatment interventions (1.5-2.5 hours daily) typically occurred in group settings and natural environments (hospital recreation areas, group rooms, simulated home environments in the dining room, community outings, etc.).