The Effect of Variety on Physical Activity
Primary Purpose
Overweight
Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Variety of Active Videogames
Sponsored by
About this trial
This is an interventional other trial for Overweight focused on measuring active video games, Energy expenditure
Eligibility Criteria
Inclusion Criteria:
- Men and women, ages 18-25 years are eligible to participate. They will be recruited from flyers posted around campus and in local gyms, and must be willing to participate. They must have a body mass index (BMI) between 18.5 and 29.9 kg/m2.
Exclusion Criteria:
- Participants who have never played an active videogame or are unable to play an active videogame. If the participant dislikes (scoring <50 on a 100 mm visual analogue scale [VAS]) playing the active videogames used in the investigation. Or if the participant engages in less than 150 minutes/week of moderate- to vigorous-intensity physical activity over the previous month.
Sites / Locations
- University of Tennessee
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
Experimental
Arm Label
VAREITY
NON-VARIETY
Arm Description
Outcomes
Primary Outcome Measures
Energy expenditure in a laboratory session when active videogames are played
Secondary Outcome Measures
Full Information
NCT ID
NCT01441544
First Posted
September 25, 2011
Last Updated
April 3, 2018
Sponsor
The University of Tennessee, Knoxville
1. Study Identification
Unique Protocol Identification Number
NCT01441544
Brief Title
The Effect of Variety on Physical Activity
Official Title
The Effect of Variety on Physical Activity
Study Type
Interventional
2. Study Status
Record Verification Date
April 2018
Overall Recruitment Status
Completed
Study Start Date
September 2011 (Actual)
Primary Completion Date
April 2016 (Actual)
Study Completion Date
April 2016 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
The University of Tennessee, Knoxville
4. Oversight
Data Monitoring Committee
No
5. Study Description
Brief Summary
Increasing physical activity continues to be a challenge among many individuals, particularly those who are overweight. Recent data from the National Health and Nutrition Examination Survey (NHANES) showed that individuals who reported engaging in a variety of activities were more likely to meet national physical activity recommendations compared to those who reported no variety. Incorporating a variety of activities into a physical activity program may be a way to increase physical increase physical activity levels.
One method to increase variety in physical activities is to use active videogames. Videogames that use motion sensors allow a gamer to physically perform a variety of activities. Thus, the purpose ot this laboratory-based investigation is to conduct a study to examine the effect of engaging in a greater variety of active videogames on energy expenditure in 30 non-obese, regularly active adults.
Detailed Description
Thirty men and women, aged 18- to 35- years, recruited from the local area, with a normal body mass index (BMI) between 18.5 and 29.9 kg/m, will participate in two experimental sessions, VARIETY and NON-VARIETY, with order of experimental sessions counterbalanced across participants. Participants will be assessed on liking of the active videogames, energy, tiredness, motivation, to succeed, interest in the games, and energy expenditure during the experimental sessions.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Overweight
Keywords
active video games, Energy expenditure
7. Study Design
Primary Purpose
Other
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Masking
Participant
Allocation
Randomized
Enrollment
32 (Actual)
8. Arms, Groups, and Interventions
Arm Title
VAREITY
Arm Type
Experimental
Arm Title
NON-VARIETY
Arm Type
Experimental
Intervention Type
Behavioral
Intervention Name(s)
Variety of Active Videogames
Intervention Description
Thirty men and women, aged 18- to 35- years, recruited from the local area, with a normal body mass index (BMI) between 18.5 and 29.9 kg/m, will participate in two experimental sessions, VARIETY (playing the same active video game over 4 sessions) and NON-VARIETY (playing 4 different active video games over 4 sessions), with order of experimental sessions counterbalanced across participants.
Primary Outcome Measure Information:
Title
Energy expenditure in a laboratory session when active videogames are played
Time Frame
End of each session
10. Eligibility
Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
35 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
Men and women, ages 18-25 years are eligible to participate. They will be recruited from flyers posted around campus and in local gyms, and must be willing to participate. They must have a body mass index (BMI) between 18.5 and 29.9 kg/m2.
Exclusion Criteria:
Participants who have never played an active videogame or are unable to play an active videogame. If the participant dislikes (scoring <50 on a 100 mm visual analogue scale [VAS]) playing the active videogames used in the investigation. Or if the participant engages in less than 150 minutes/week of moderate- to vigorous-intensity physical activity over the previous month.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Hollie A Raynor, Ph. D
Organizational Affiliation
University of Tennessee
Official's Role
Principal Investigator
First Name & Middle Initial & Last Name & Degree
Dale Bond, PhD
Organizational Affiliation
The Miriam Hospital
Official's Role
Principal Investigator
Facility Information:
Facility Name
University of Tennessee
City
Knoxville
State/Province
Tennessee
ZIP/Postal Code
37996
Country
United States
12. IPD Sharing Statement
Citations:
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Results Reference
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