Upper Arm Reahabilitation After Stroke and Video Game (MARGAUT)
Primary Purpose
Stroke, Cerebro-vascular Accident, Upper Arm Disability
Status
Completed
Phase
Not Applicable
Locations
France
Study Type
Interventional
Intervention
serious game reeducation
functional MRI
Sponsored by

About this trial
This is an interventional treatment trial for Stroke focused on measuring Stroke, Upper arm, Rehabilitation, Motor function, Video games, Virtual reality, Occupational Therapy, Functional MRI
Eligibility Criteria
Inclusion Criteria:
- age > 18
- onset of stroke < 6 weeks
- first unique supra-tentorial ischemic or haemorhagic stroke
- Fugl Meyer score of the upper arm < 30/66 at baseline
Exclusion Criteria:
- severe neglect or aphasia
- upper arm severe orthopedic limitation
- shoulder pain > 5/10
- pregnancy < 3 months
- Contraindication to MRI
Sites / Locations
- CHRU de Montpellier
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm Type
Experimental
Active Comparator
Placebo Comparator
Arm Label
Serious game
control patients
controls
Arm Description
In this group, patients will have a session of conventional retraining with a serious game retraining.
In this group, patients will have the conventional retraining with an other conventional retrainning session. The difference between both groups of patients is the serious game session for one group and conventional session for the other group
For the neurologic assessments, patients are compared to healthy patient (without stroke)
Outcomes
Primary Outcome Measures
Efficacy assessment of the serious game on the recovery of the upper limb
Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the rehabilitation program (week 6)
Secondary Outcome Measures
Fugl Meyer Score between both groups
Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the study(6 months)
Box and Block Test assessment between both groups
The box and block test assess the global capacities of prehension of patients. It's important to compare these capacities between both groups of treatment.
Wolf Motor Function Test assessment between both groups.
To assess the motor capacity by the Wolf motor funtion at 6 Weeks and after 6 Months.
Motor Activity Log assessment between both groups
This test assess the frequency of use and the quality of the movement.
Barthel Index and SF-36
The Barthel Index assess the global functional capacities by a score (calculated /100)between both groups of patients. The SF-36 is a self-questionnaire which permits the evalulation of quality of life.
Functional MRI Assessment between controls and patients
Functional MRI permits to study of the topographics neuronal circuits involved in the recovery of the motor functions of the upper limb: evaluation of the profiles of activation involved in the execution of the movement of fingers flexion / extension involving the right hemisphere and then the left hemisphere.
Nine Hole Peg test assessment between both groups
To assess the efficacy of Serious Game on manual dexterity on the duration of Nine Hole Peg test.
tensor diffusion analysis between controls and patients
The tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at baseline and at 6 weeks. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.
Full Information
NCT ID
NCT01554449
First Posted
March 7, 2012
Last Updated
May 9, 2018
Sponsor
University Hospital, Montpellier
1. Study Identification
Unique Protocol Identification Number
NCT01554449
Brief Title
Upper Arm Reahabilitation After Stroke and Video Game
Acronym
MARGAUT
Official Title
Effect of Early Upper Arm Rehabilitation After Stroke Using Adaptative Video Games
Study Type
Interventional
2. Study Status
Record Verification Date
May 2018
Overall Recruitment Status
Completed
Study Start Date
September 12, 2011 (Actual)
Primary Completion Date
March 22, 2016 (Actual)
Study Completion Date
July 12, 2016 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Sponsor
Name of the Sponsor
University Hospital, Montpellier
4. Oversight
Data Monitoring Committee
No
5. Study Description
Brief Summary
The purpose of this study is to assess the efficiency of occupational therapy enhanced by "dedicated adaptative video games" in rehabilitation of the upper arm of stroke patients in the acute phase after their cerebro-vascular accident. Our hypothesis is that occupational therapy enhanced by dedicated adaptative video games is more efficient in improving motor recovery of the upper arm than conventional occupational therapy alone.
Detailed Description
Introduction : Stroke constitutes one of the most disabiliting desease in industrialized countries, leading to major deficiencies, especially in the upper arm (concerning 50 to 80% of post-stroke patients). Upper arm rehabilitation after stroke improved during the last ten years, with the development of new rehabilitation methods including constraint induced therapy, mirror therapy, mental imaging, virtual reality and robotics. Video games and virtual reality are very promising in this field, and the development of new adaptative games dedicated to upper arm rehabilitation after stroke is necessary to enhance the benefit of those devices in therms of sensori-motor and functional recovery.
Objectives: To prove the efficiency of video-gaming (using dedicated adaptative games) on recovery of motor function of the upper armafter stroke, compared to a "conventional" rehabilitation program.
Design: Multicentric Randomized Controlled TrialParticipants: 50 early stroke patients and 12 healthy control persons will be included in this trial. Inclusion criteria for patients are as follow: age>18, onset of stroke <6 weeks, first unique supra-tentorial ischemic or haemorrhagic stroke, Fugl Meyer score of the upper arm < 30/66 at inclusion. Exclusion criteria are as follow: severe neglect or aphasia, upper arm severe orthopedic limitation, shoulder pain > 5/10, contra-indication to MRI.
Methods:All patient will get a "standard program" of rehabilitation 5 days/week duiong six weeks, including physiotherapy (one or two sessions/day), occupational therapy (one session/day) and speech therapy if necessary (one session/day). Patients will be randomized in two groups: the "treated group" receiving an additional session of 30 to 45 minutes of daily rehabilitation with video games under the supervision of an occupational therapist, and the "control group" receiving the same anount of "standard rehabilitation" provided by an occupational therapist.Assesment will be conducted at inclusion (J0), at the end of the program (Week 6: W6) and at follow-up (end of month 6: M6)).
Recorded datas: The primary endpoint is the difference in increasing the upper arm Fugl Meyer Score (FMS) between both groups at W6. Secondary criterions include: FMS at M6, Box and Block Test at W6 and M6, Nine Hole Peg test at W6 and M6, Wolf Motor Function Test at W6 and M6, Motor Activity Log at W6 and M6, Barthel Index at W6 and M6, SF-36 at W6 and M6. Functional MRI and tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at J0 and W6. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Stroke, Cerebro-vascular Accident, Upper Arm Disability, Reaching, Grasping
Keywords
Stroke, Upper arm, Rehabilitation, Motor function, Video games, Virtual reality, Occupational Therapy, Functional MRI
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Investigator
Allocation
Randomized
Enrollment
62 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Serious game
Arm Type
Experimental
Arm Description
In this group, patients will have a session of conventional retraining with a serious game retraining.
Arm Title
control patients
Arm Type
Active Comparator
Arm Description
In this group, patients will have the conventional retraining with an other conventional retrainning session. The difference between both groups of patients is the serious game session for one group and conventional session for the other group
Arm Title
controls
Arm Type
Placebo Comparator
Arm Description
For the neurologic assessments, patients are compared to healthy patient (without stroke)
Intervention Type
Procedure
Intervention Name(s)
serious game reeducation
Intervention Description
It's a daily session (45 minutes) of reeducation by serious game (kinect) compared to a daily session (45 minutes) of conventional reeducation
Intervention Type
Procedure
Intervention Name(s)
functional MRI
Intervention Description
the functional MRI (siemens) will be done on 25 stroke patients and 12 healthy volunteers at baseline and at 6 weeks.
Primary Outcome Measure Information:
Title
Efficacy assessment of the serious game on the recovery of the upper limb
Description
Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the rehabilitation program (week 6)
Time Frame
at 6 weeks
Secondary Outcome Measure Information:
Title
Fugl Meyer Score between both groups
Description
Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the study(6 months)
Time Frame
at 6 Months
Title
Box and Block Test assessment between both groups
Description
The box and block test assess the global capacities of prehension of patients. It's important to compare these capacities between both groups of treatment.
Time Frame
at 6 Weeks and 6 Months
Title
Wolf Motor Function Test assessment between both groups.
Description
To assess the motor capacity by the Wolf motor funtion at 6 Weeks and after 6 Months.
Time Frame
at 6 weeks and at 6 months
Title
Motor Activity Log assessment between both groups
Description
This test assess the frequency of use and the quality of the movement.
Time Frame
at 6 weeks and at 6 months
Title
Barthel Index and SF-36
Description
The Barthel Index assess the global functional capacities by a score (calculated /100)between both groups of patients. The SF-36 is a self-questionnaire which permits the evalulation of quality of life.
Time Frame
at 6 weeks and at 6 months
Title
Functional MRI Assessment between controls and patients
Description
Functional MRI permits to study of the topographics neuronal circuits involved in the recovery of the motor functions of the upper limb: evaluation of the profiles of activation involved in the execution of the movement of fingers flexion / extension involving the right hemisphere and then the left hemisphere.
Time Frame
at baseline and at 6 weeks
Title
Nine Hole Peg test assessment between both groups
Description
To assess the efficacy of Serious Game on manual dexterity on the duration of Nine Hole Peg test.
Time Frame
at 6 weeks and at 6 months
Title
tensor diffusion analysis between controls and patients
Description
The tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at baseline and at 6 weeks. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.
Time Frame
at 6 weeks
10. Eligibility
Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
age > 18
onset of stroke < 6 weeks
first unique supra-tentorial ischemic or haemorhagic stroke
Fugl Meyer score of the upper arm < 30/66 at baseline
Exclusion Criteria:
severe neglect or aphasia
upper arm severe orthopedic limitation
shoulder pain > 5/10
pregnancy < 3 months
Contraindication to MRI
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Laffont Isabelle, MD, PhD
Organizational Affiliation
CHRU de Montpellier
Official's Role
Principal Investigator
Facility Information:
Facility Name
CHRU de Montpellier
City
Montpellier
ZIP/Postal Code
34295
Country
France
12. IPD Sharing Statement
Citations:
PubMed Identifier
31830535
Citation
Laffont I, Froger J, Jourdan C, Bakhti K, van Dokkum LEH, Gouaich A, Bonnin HY, Armingaud P, Jaussent A, Picot MC, Le Bars E, Dupeyron A, Arquizan C, Gelis A, Mottet D. Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial. Ann Phys Rehabil Med. 2020 May;63(3):173-180. doi: 10.1016/j.rehab.2019.10.009. Epub 2019 Dec 9.
Results Reference
derived
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Upper Arm Reahabilitation After Stroke and Video Game
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