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Improving Oral Health With Serious Games (AOTSM)

Primary Purpose

Caries, Tooth Decay, Cavities

Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Attack of the S. Mutans
Follow-up
SnowWorld
Sponsored by
University of Washington
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional prevention trial for Caries focused on measuring video games, oral health, social cognitive theory, behavior change, randomized trial, growth modeling, minority, gender

Eligibility Criteria

8 Years - 12 Years (Child)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

For participation in the study, enrollment criteria are as follows: 1) a dentist's diagnosis of tooth decay, or restorative dental work in the previous year; and 2) Parents or guardians provide usable baseline data, including contact information for follow-up questionnaires.

Exclusion Criteria:

None

Sites / Locations

  • Firsthand Technology Inc.

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Experimental

Active Comparator

Experimental

Arm Label

Video Game Treatment

Control

Video Game Treatment Plus Follow-Up

Arm Description

This group received the AOTSM game experience followed by additional oral health information. They did not receive any follow-up treatment after the exhibit.

Instead of playing Attack of the S. Mutans!, children in the control group attended a 90 minute classroom session about virtual reality applications for relieving pain and for therapy. This content was unrelated to oral health.

Children assigned to the Treatment-Plus conditions not only had the Attack of the S. Mutans video game experience, but also gained access to an educational website that reinforced the exhibit's teachings two months later. These students received a special login and password in the mail and were instructed to visit the site before completing their next questionnaire.

Outcomes

Primary Outcome Measures

Self-Efficacy
Follow-up surveys were conducted at 3 points after the intervention for all groups. The survey included questions about the children's attitudes (self-efficacy) toward oral health and taking care of their teeth. Surveys were paper-pencil self-reports from both parents and children. Items were drawn from Morowatisharifabad and Shirazi, (2007) and adapted for ease of understanding for English speaking children.

Secondary Outcome Measures

Self-care behavior
Separate surveys of children and their parents were conducted at 3 points after the intervention all groups. The survey included questions about how often and how well the children took care of their teeth.

Full Information

First Posted
January 2, 2014
Last Updated
January 3, 2014
Sponsor
University of Washington
Collaborators
National Institute of Dental and Craniofacial Research (NIDCR), National Institute on Minority Health and Health Disparities (NIMHD)
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1. Study Identification

Unique Protocol Identification Number
NCT02027597
Brief Title
Improving Oral Health With Serious Games
Acronym
AOTSM
Official Title
Improving Oral Health With Serious Games
Study Type
Interventional

2. Study Status

Record Verification Date
January 2014
Overall Recruitment Status
Completed
Study Start Date
October 2008 (undefined)
Primary Completion Date
December 2010 (Actual)
Study Completion Date
August 2011 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
University of Washington
Collaborators
National Institute of Dental and Craniofacial Research (NIDCR), National Institute on Minority Health and Health Disparities (NIMHD)

4. Oversight

Data Monitoring Committee
No

5. Study Description

Brief Summary
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S. Mutans!" Our hypothesis was that children who played the games and visited the exhibit would show improved attitudes about oral health, which would translate into improved brushing and self-care habits. In this randomized controlled study with school children aged 8-12, we compared the outcomes for three groups: Group 1) Visited Attack of the S. Mutans!; Group 2) Experienced a hands-on classroom presentation about virtual reality being used for healthcare; Group 3) Received no-treatment.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Caries, Tooth Decay, Cavities, Gingivitis
Keywords
video games, oral health, social cognitive theory, behavior change, randomized trial, growth modeling, minority, gender

7. Study Design

Primary Purpose
Prevention
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Participant
Allocation
Randomized
Enrollment
161 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Video Game Treatment
Arm Type
Experimental
Arm Description
This group received the AOTSM game experience followed by additional oral health information. They did not receive any follow-up treatment after the exhibit.
Arm Title
Control
Arm Type
Active Comparator
Arm Description
Instead of playing Attack of the S. Mutans!, children in the control group attended a 90 minute classroom session about virtual reality applications for relieving pain and for therapy. This content was unrelated to oral health.
Arm Title
Video Game Treatment Plus Follow-Up
Arm Type
Experimental
Arm Description
Children assigned to the Treatment-Plus conditions not only had the Attack of the S. Mutans video game experience, but also gained access to an educational website that reinforced the exhibit's teachings two months later. These students received a special login and password in the mail and were instructed to visit the site before completing their next questionnaire.
Intervention Type
Other
Intervention Name(s)
Attack of the S. Mutans
Other Intervention Name(s)
AOTSM
Intervention Description
A research assistant led groups of students through the Attack of the S. Mutans exhibit. All participants played all the games and viewed all the graphical content of the exhibit.
Intervention Type
Other
Intervention Name(s)
Follow-up
Intervention Description
This group experienced the Attack of the S. Mutans! exhibit and 3 doses of follow-up booster content at a web site.
Intervention Type
Other
Intervention Name(s)
SnowWorld
Intervention Description
SnowWorld is a 3D first-person-shooter game developed by Firsthand Technology. In SnowWorld, the player shoots snowballs at penguins, polar bears, and other features of a frozen landscape. The game is designed to help burn victims cope with pain, and has no oral health messages.
Primary Outcome Measure Information:
Title
Self-Efficacy
Description
Follow-up surveys were conducted at 3 points after the intervention for all groups. The survey included questions about the children's attitudes (self-efficacy) toward oral health and taking care of their teeth. Surveys were paper-pencil self-reports from both parents and children. Items were drawn from Morowatisharifabad and Shirazi, (2007) and adapted for ease of understanding for English speaking children.
Time Frame
8 months post treatment
Secondary Outcome Measure Information:
Title
Self-care behavior
Description
Separate surveys of children and their parents were conducted at 3 points after the intervention all groups. The survey included questions about how often and how well the children took care of their teeth.
Time Frame
8 months post treatment
Other Pre-specified Outcome Measures:
Title
Oral health literacy
Description
we assessed children's oral health knowledge in two ways. First, children reported their overall oral health knowledge using three-point rating scales (=not really to 3=mostly) to respond to six items, including, "By brushing and flossing my teeth, I am less susceptible to tooth decay." Negatively worded items were reverse-coded, and the estimated internal consistency (Cronbach's alpha) of the pre-game survey was.49. Second, children indicated their brushing knowledge using five-point rating scales (1=strongly disagree to 5=strongly agree) to respond to four items, including "Tooth brushing gets rid of bad breath."
Time Frame
8 months post treatment

10. Eligibility

Sex
All
Minimum Age & Unit of Time
8 Years
Maximum Age & Unit of Time
12 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: For participation in the study, enrollment criteria are as follows: 1) a dentist's diagnosis of tooth decay, or restorative dental work in the previous year; and 2) Parents or guardians provide usable baseline data, including contact information for follow-up questionnaires. Exclusion Criteria: None
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Howard A Rose, M.Ed.
Organizational Affiliation
Firsthand Technology
Official's Role
Principal Investigator
First Name & Middle Initial & Last Name & Degree
Ari J Hollander, MSE
Organizational Affiliation
Firsthand Technology
Official's Role
Principal Investigator
Facility Information:
Facility Name
Firsthand Technology Inc.
City
Seattle
State/Province
Washington
ZIP/Postal Code
98112
Country
United States

12. IPD Sharing Statement

Links:
URL
http://www.attackofthemutans.com
Description
Project web site describing the study. Can view video and content from Attack of the S. Mutans!
URL
http://www.firsthand.com
Description
Web site for Firsthand Technology, creators of Attack of the S. Mutans!

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Improving Oral Health With Serious Games

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