Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?
Mobility Limitations, Geriatric Disorder
About this trial
This is an interventional prevention trial for Mobility Limitations focused on measuring elderly, exercise program, self-training, mobility, computer-based learning games, serious game, balance, training adherence, training compliance, Kinect ®, Fit Bit ®
Eligibility Criteria
Inclusion Criteria:
- +65 years old
- Ability to walk independently over 20meters, with or without walking aids.
- Self-training prescribed by the doctor
- sufficient written and spoken knowledge of German to fill out questionnaires, with or without help.
- Informed consent
Exclusion Criteria:
- Cognitive impairment, defined as a Mini-Mental-State Examination (MMSE) score < 26.
- Other limiting disorders hampering the practice of computer-based games (e.g. visual impairment, numbness, vertigo)
Sites / Locations
- Walenstadtberg Klinik
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
serious games self-training program
Conventional self-training program
Serious games are played, using Kinect® and Fit Bit®. This program is performed during the 10 days of the intervention on a self-training basis and 2 specific time-slot (2x30 min) per day are allocated for this program.
conventional physical exercises are performed during the 10 days of the intervention, on a self-training basis and 2 specific time-slot (2x30 min) per day are allocated for this program.