Digital Gaming for Persons With Traumatic Brain Injury (PLAY)
Brain Injuries, Traumatic Brain Injury, TBI (Traumatic Brain Injury)
About this trial
This is an interventional supportive care trial for Brain Injuries focused on measuring Brain Injuries, Traumatic Brain Injury, Video Games
Eligibility Criteria
Inclusion Criteria:
- Adults with age of 18 - 65 years
- Diagnosis of traumatic brain injury (diagnostic criteria ICD-10, S06.X, T90.5)
- Having TV screen, computer and internet access at home
- No active digital play gamer (5 hours or less/a week)
- Able to understand, speak and/or read Finnish language
- Willing to participate in the study based on their own free will (a signed written informed consent form)
- Discharged from the neurologic treatment period due to traumatic brain injury over 12 months before possible recruitment
- No active participation in cognitive rehabilitation during the last 3 months
Exclusion Criteria:
- Age below 18 years or over 65 years of old
- Active digital game player (over 5 hours/a week)
- Sensory, cognitive or physical (severe cognitive impairment, deficiency preventing the use of regular computers unaided or computer game control system (impairment in vision, severe astigmatism, hemiplegia, disorder in visuospatial perception, dysfunction of the central vestibular system)
- Inability to understand, speak and/or read Finnish language
- Apathy identified in previous neuropsychological evaluations
- Diagnosed severe mental disorders (e.g. schizophrenia or severe depressive disorders to be identified as the secondary diagnosis)
- Unwillingness and/or incapability to participate in the study
- Active cognitive rehabilitation during the last 3 months
Sites / Locations
- University of Turku
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Active Comparator
No Intervention
The rehabilitation gaming
The entertaining gaming
"Do-nothing"
The rehabilitation gaming group (n=30) will use an internet browser-based digital brain training program CogniFit (https://www.cognifit.com), with a selection of about 33 games.The participants will use the rehabilitation gaming for at least 30 min per day over a period of 8 weeks.
The entertaining gaming group (n = 30) will use commercial digital games with Sony Playstation 3 (PS3) consoles, played with wireless Sony DualShock gamepad controllers. The participants will be guided to play the console for at least 30 min per day over a period of 8 weeks
The passive control group "Do-nothing" group (n = 30) will not have gaming activities organized by the project.