search
Back to results

Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR)

Primary Purpose

Autism Spectrum Disorder, Traumatic Brain Injury

Status
Unknown status
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Virtual Reality System
Sponsored by
University of South Florida
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional other trial for Autism Spectrum Disorder focused on measuring Severe Mobility and Manipulation Impairments

Eligibility Criteria

18 Years - 60 Years (Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

The general inclusion criteria are as follows:

  • Adults of 18-60 years of age
  • Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments.

Skill tasks:

  • Cleaning skills such as vacuum cleaning, mopping and litter collection.
  • Loading virtual boxes into back of a virtual truck using a haptic stick controller.
  • Fulfilling orders and deliveries in a virtual warehouse with tangible boxes.
  • Navigating to different checkpoints in an outdoor virtual environment.
  • Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
  • Communicating with virtual characters.

Each target population will have additional inclusion criteria as follows:

Autism Inclusion Criteria:

  • High, medium or low functioning with the ability to verbally communicate with the research team
  • Being able to perform basic gestures such as extending arms and walking in place

Traumatic Brain Injury Inclusion Criteria:

  • Participants will include individuals that have suffered a moderate to severe traumatic brain
  • Participants must be deemed Rancho Los Amigos score of 7 or higher
  • Being able to perform basic gestures such as extending arms and walking in place

Severe Mobility and Manipulation Impairments Inclusion Criteria:

• Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy

Exclusion Criteria:

The general exclusion criteria are as follows:

  • Children less than 18 years of age
  • Adults older than 60 years of age
  • Pregnant women
  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Each target population will have additional exclusion criteria as follows:

Autism Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Traumatic Brain Injury Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Severe Mobility and Manipulation Impairments Exclusion Criteria:

• Participants unable to control a joystick

Sites / Locations

  • Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida

Arms of the Study

Arm 1

Arm Type

Experimental

Arm Label

Virtual Reality Training System

Arm Description

Outcomes

Primary Outcome Measures

Improvement in composite score of performing the vocational tasks of shelving, cleaning, environmental awareness, loading back of a truck, money management and social skills.

Secondary Outcome Measures

Full Information

First Posted
June 25, 2015
Last Updated
July 10, 2019
Sponsor
University of South Florida
Collaborators
Florida Department Of Education
search

1. Study Identification

Unique Protocol Identification Number
NCT02498262
Brief Title
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
Acronym
VR4VR
Official Title
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
Study Type
Interventional

2. Study Status

Record Verification Date
September 2018
Overall Recruitment Status
Unknown status
Study Start Date
June 2015 (Actual)
Primary Completion Date
December 2019 (Anticipated)
Study Completion Date
December 2020 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
University of South Florida
Collaborators
Florida Department Of Education

4. Oversight

5. Study Description

Brief Summary
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR) is a project that incorporates Virtual Reality into job training to increase job opportunities for people who have physical or mental disabilities. The investigators are using Virtual Reality and robotics for job evaluation, training and placement of people with disabilities. The investigators' goal is to assess and train people in a safe, adaptable, and fun virtual environment similar to a video game. This is an interventional study with three target populations: autism spectrum disorder, traumatic brain injury, and severe mobility and manipulation impairments. The prototype system allows for a wide range of environments with the vocational evaluator easily controlling the virtual experience, while the job seekers interact realistically.
Detailed Description
Study Procedures If the participant takes part in this study, they will be asked to: Arrive at the Rehabilitation Robotics & Prosthetics Testbed (RRT) building at the times agreed to between the participant, the job coach and the key research personnel. Use a virtual reality system that is like a large video game with the job coach. Complete some skill tasks in the virtual world video game: Cleaning skills such as vacuum cleaning, mopping and litter collection. Loading virtual boxes into back of a virtual truck. Fulfilling orders and deliveries with tangible boxes in a virtual warehouse. Navigating to different checkpoints in an outdoor virtual environment. Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers. Communicating with virtual characters. These tasks will take place in non-real virtual environments such as: warehouse, grocery, parking lot, and outside. The job coach or counselor will be with the participant just as they would in a traditional job training. The researchers will ask the participant questions about what they liked and disliked about the virtual reality system video game. These questions can be asked directly or via a form. There will be 15 minutes break times every hour and the total time will be equal to the participant's normal job coach interactions. The participant will be asked to participate no more than 5 hours each day, up to 15 days. Number of training days will be decided by the participant, the job coach, and the research staff. Data related to the time and the performance from the start to the end of each task will be recorded at the background automatically. Audio/visual and/or video documentation of the study may be recorded. Video and photographic recordings will be used only to aid in presenting the study for academic purposes. All information will be kept anonymous. Subjects' screening will be performed by the subjects' therapists beforehand, who will decide whether the subject is eligible for this study or not, based on the investigators' inclusion/exclusion requirements. Total Number of Participants: Up to 100 people (Up to 50 individuals with disabilities and Up to 50 healthy individuals) will take part in this study. A $50 gift card will be given to each participant on their first training session as a thank you gift and an incentive to participate in the study.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Autism Spectrum Disorder, Traumatic Brain Injury
Keywords
Severe Mobility and Manipulation Impairments

7. Study Design

Primary Purpose
Other
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Masking
None (Open Label)
Allocation
N/A
Enrollment
100 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Virtual Reality Training System
Arm Type
Experimental
Intervention Type
Other
Intervention Name(s)
Virtual Reality System
Intervention Description
The participants will use a virtual reality system that is like a large video game and complete some job skill tasks in the virtual world video game.
Primary Outcome Measure Information:
Title
Improvement in composite score of performing the vocational tasks of shelving, cleaning, environmental awareness, loading back of a truck, money management and social skills.
Time Frame
Completion of the training (maximum three months)

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
60 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: The general inclusion criteria are as follows: Adults of 18-60 years of age Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments. Skill tasks: Cleaning skills such as vacuum cleaning, mopping and litter collection. Loading virtual boxes into back of a virtual truck using a haptic stick controller. Fulfilling orders and deliveries in a virtual warehouse with tangible boxes. Navigating to different checkpoints in an outdoor virtual environment. Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers. Communicating with virtual characters. Each target population will have additional inclusion criteria as follows: Autism Inclusion Criteria: High, medium or low functioning with the ability to verbally communicate with the research team Being able to perform basic gestures such as extending arms and walking in place Traumatic Brain Injury Inclusion Criteria: Participants will include individuals that have suffered a moderate to severe traumatic brain Participants must be deemed Rancho Los Amigos score of 7 or higher Being able to perform basic gestures such as extending arms and walking in place Severe Mobility and Manipulation Impairments Inclusion Criteria: • Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy Exclusion Criteria: The general exclusion criteria are as follows: Children less than 18 years of age Adults older than 60 years of age Pregnant women Participants unable to control a joystick Participants unable to verbally communicate Each target population will have additional exclusion criteria as follows: Autism Exclusion Criteria: Participants unable to control a joystick Participants unable to verbally communicate Traumatic Brain Injury Exclusion Criteria: Participants unable to control a joystick Participants unable to verbally communicate Severe Mobility and Manipulation Impairments Exclusion Criteria: • Participants unable to control a joystick
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Redwan Alqasemi, Ph.D.
Organizational Affiliation
University of South Florida
Official's Role
Study Director
Facility Information:
Facility Name
Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida
City
Tampa
State/Province
Florida
ZIP/Postal Code
33620
Country
United States

12. IPD Sharing Statement

Citations:
Citation
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "VR4VR: Towards Vocational Rehabilitation of Individuals with Disabilities in Immersive Virtual Reality Environments," in proc. of Workshop on Virtual and Augmented Assistive Technologies (VAAT) at IEEE Virtual Reality 2014, Minneapolis, MN, April 2014.
Results Reference
background
Citation
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "Poster: Design and Development of a Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," IEEE Symposium on 3D User Interfaces 2014, Minneapolis, MN, April 2014.
Results Reference
background
Citation
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2014.
Results Reference
background
Citation
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2013.
Results Reference
background

Learn more about this trial

Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement

We'll reach out to this number within 24 hrs