Vision-based Speed of Processing Cognitive Training and Mild Cognitive Impairment
Mild Cognitive Impairment

About this trial
This is an interventional prevention trial for Mild Cognitive Impairment focused on measuring cognitive training, speed of processing, neuroplasticity, cognitive aging
Eligibility Criteria
Inclusion Criteria:
- a clinical diagnosis of "mild cognitive impairment due to Alzheimer's disease" using the most recent NIA and Alzheimer's Association workshop criteria within 3 months: a) must have memory deficit (1-1.5SD below age- and education-corrected population norms); b) may have deficits in other cognitive domains (e.g., executive function); c) preserved BADL, defined as requiring occasional assistance on less than two items on the Minimum Data Set-Home Care interview, d) absence of dementia using NINCDS-ADRDA criteria;
- if on AD medication (i.e., memantine or cholinesterase inhibitors), no changes of doses in the 3 months prior to recruitment;
- capacity to give consent based on clinician assessment; and
- other: age ≥60 years, English-speaking, adequate visual acuity for testing, and community-dwelling.
Exclusion Criteria:
- current enrollment in another cognitive improvement study;
- major depression: 15-item Geriatric Depression Scale scored > 7;
- MRI contraindications, e.g., metallic implant, pacemaker, claustrophobia; and
- major vascular diseases: stroke, myocardial infarction, congestive heart failure.
Sites / Locations
- University of Rochester Memory Care Program
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Vision-based speed of processing
Mental leisure activities
Vision-based speed of processing training will use the INSIGHT online program (Posit Science), which includes five games (i.e., Eye for detail, Peripheral challenge, Visual sweep, Double decision, Target tracker) that practice processing speed and attention. All games share visual components, and the tasks become increasingly more difficult and require faster reaction times. Participants respond either by identifying what object they see or where they see it on the screen. The training will automatically adjust the difficulty of each task based on the participant's performance, ensuring that the participants always operate near their optimal capacity. The training programs will automatically record the percentage of completion of each game and scores.
Mental leisure activities control activities were chosen to: 1) control for computer, online experience [and amount of time]; 2) not induce acute stress (i.e., without time management, speed component, or novel cognitive stimuli); 3) simulate participants' everyday mental activities; and 4) entertain participants to keep them from dropping out. Cross-word, Sudoku, and solitaire games will be used, which were also used in previous VSOP training study as control exercises. Participants can choose to practice any combination of games. At the end of their participation, the MLA control group will be provided with free 6-week access to the VSOP training program.