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Virtual Rehabilitation and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke

Primary Purpose

Stroke, Cerebrovascular Disorders

Status
Completed
Phase
Not Applicable
Locations
Brazil
Study Type
Interventional
Intervention
Virtual Rehabilitation
Conventional therapeutic exercises
Virtual Rehabilitation and Conventional Therapeutic Exercise
Sponsored by
Federal University of Bahia
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Stroke focused on measuring Stroke, Hemiparesis, Physical Therapy, Virtual Reality Exposure Therapy, Video Games

Eligibility Criteria

18 Years - 80 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • age between 18 and 80 years, of both sexes; clinical diagnosis of stroke confirmed by neurological assessment report or neuroimaging;
  • a stroke at least 6 months prior to the study
  • the ability to walk independently with or without an assistive device;
  • absence of visual or auditory deficits as reported by the subject.

Exclusion Criteria:

  • score <24 on the Mini Mental State Examination;
  • other associated neurological conditions;
  • other orthopedic injuries that could impair mobility and make the execution of the proposed activity impossible;
  • participation in other physical rehabilitation programs.

Sites / Locations

  • Complex Hospital Professor Edgard Santos, Federal University of Bahia

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Active Comparator

Active Comparator

Experimental

Arm Label

Virtual Rehabilitation - VR

Conventional Therapeutic Exercises - CTE

VR and CTE

Arm Description

A virtual rehabilitation program (G0) based on the use of the NW for a period of two months, with sessions two times a week for 50 minutes (a total of 16 sessions).All treatment groups prior to perform the study interventions,stretches of upper and lower limbs for 10 minutes. The G0 treatment program consists of the following protocols: a) protocol 1 games (Balance Bubble Plus and Tennis); b) protocol 2 games (Rhythm Parade and Boxing).

A program of conventional therapeutic exercises (G1) for a period of two months, with sessions two times a week for 50 minutes (a total of 16 sessions).All treatment groups prior to perform the study interventions,stretches of upper and lower limbs for 10 minutes. The G1 treatment program consists of the following protocols: a) protocol 1: 30 minutes of upper limb PNF diagonal exercise (flexion-abduction-external rotation and extension-abduction-internal rotation), and 10 minutes of scapula PNF diagonal exercise (anterior and posterior elevation); b) protocol 2: 20 minutes of lower limb PNF diagonal exercise (flexion-abduction-external rotation and flexion-abduction-internal rotation),10 minutes of pelvis PNF diagonal exercise (anterior and posterior depression), and 10 minutes gait cycle training;

In G2 program will be performed 20 minutes G0 protocol (1 or 2, used alternately between sessions a week) and 20 minutes G1 protocol (1 or 2, used alternately between sessions a week), taking the time of the performed activities halved in both protocols.

Outcomes

Primary Outcome Measures

BBS
It is a scale that allows a functional assessment of the balance of the performance. It is based on 14 common items of everyday life, graduated from 0 to 4 points, reaching 56 points maximum score.

Secondary Outcome Measures

TGS
It is a 12-point instrument of observational analysis of gait ability. The count for each exercise ranges from 0 to 1 or from 0 to 2, with a lower score indicating a poorer physical ability.
QLSSS
The QLSS was developed to measure the quality of life of patients with stroke sequela.It contains 49 items arranged into 12 fields, and the score for each item ranges from 1 to 5 points and the total score can range from 49 to 245, so that the lower the score, the greater the degree of dependence and difficult to perform tasks, which indicates a worse perception of quality of life.

Full Information

First Posted
March 17, 2016
Last Updated
December 10, 2017
Sponsor
Federal University of Bahia
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1. Study Identification

Unique Protocol Identification Number
NCT02715817
Brief Title
Virtual Rehabilitation and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke
Official Title
The Effect of Virtual Rehabilitation With Nintendo Wii ® and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke
Study Type
Interventional

2. Study Status

Record Verification Date
December 2017
Overall Recruitment Status
Completed
Study Start Date
June 2015 (undefined)
Primary Completion Date
June 2016 (Actual)
Study Completion Date
June 2017 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Federal University of Bahia

4. Oversight

Data Monitoring Committee
No

5. Study Description

Brief Summary
The purpose of this study is to determine the effects of the use the Nintendo Wii® (NW) and conventional therapeutic exercises in the rehabilitation of balance and gait of the post-stroke patients and the impact on quality of life.
Detailed Description
This Randomised clinical trial (RCT) has longitudinal and prospective feature, held at the Neurosciences Clinic located at the Clinic Professor Francisco Magalhães Neto the HUPES Complex / Federal University of Bahia from June 2015 until June 2017. In the initial evaluation were obtained by a trained examiner and blinded to the allocation of participants, all personal data of all patients, as well as evaluations of balance, gait, and quality of life through specific validated scales: Berg Balance Scale (BBS); Tinetti Gait Scale (TGS) Quality of Life Scale Specific for stroke (QLSSS) ; The investigators employ a program of conventional therapeutic exercises and virtual rehabilitation with NW, for a period of two months, with sessions two times a week for 50 minutes (a total of 16 sessions).

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Stroke, Cerebrovascular Disorders
Keywords
Stroke, Hemiparesis, Physical Therapy, Virtual Reality Exposure Therapy, Video Games

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Outcomes Assessor
Allocation
Randomized
Enrollment
48 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Virtual Rehabilitation - VR
Arm Type
Active Comparator
Arm Description
A virtual rehabilitation program (G0) based on the use of the NW for a period of two months, with sessions two times a week for 50 minutes (a total of 16 sessions).All treatment groups prior to perform the study interventions,stretches of upper and lower limbs for 10 minutes. The G0 treatment program consists of the following protocols: a) protocol 1 games (Balance Bubble Plus and Tennis); b) protocol 2 games (Rhythm Parade and Boxing).
Arm Title
Conventional Therapeutic Exercises - CTE
Arm Type
Active Comparator
Arm Description
A program of conventional therapeutic exercises (G1) for a period of two months, with sessions two times a week for 50 minutes (a total of 16 sessions).All treatment groups prior to perform the study interventions,stretches of upper and lower limbs for 10 minutes. The G1 treatment program consists of the following protocols: a) protocol 1: 30 minutes of upper limb PNF diagonal exercise (flexion-abduction-external rotation and extension-abduction-internal rotation), and 10 minutes of scapula PNF diagonal exercise (anterior and posterior elevation); b) protocol 2: 20 minutes of lower limb PNF diagonal exercise (flexion-abduction-external rotation and flexion-abduction-internal rotation),10 minutes of pelvis PNF diagonal exercise (anterior and posterior depression), and 10 minutes gait cycle training;
Arm Title
VR and CTE
Arm Type
Experimental
Arm Description
In G2 program will be performed 20 minutes G0 protocol (1 or 2, used alternately between sessions a week) and 20 minutes G1 protocol (1 or 2, used alternately between sessions a week), taking the time of the performed activities halved in both protocols.
Intervention Type
Other
Intervention Name(s)
Virtual Rehabilitation
Other Intervention Name(s)
NW, Non-immersive virtual reality, Commercial Game, Wii-rehabilitation
Intervention Description
It is the use of the NW games for rehabilitation of balance and gaite in post-stroke patients.
Intervention Type
Other
Intervention Name(s)
Conventional therapeutic exercises
Other Intervention Name(s)
Conventional physical therapy, Conventional exercises to improve balance and gait, Diagonals of PNF, PNF method
Intervention Description
It is the use of the conventional therapeutic exercises for rehabilitation of balance and gait in post-stroke patients.
Intervention Type
Other
Intervention Name(s)
Virtual Rehabilitation and Conventional Therapeutic Exercise
Other Intervention Name(s)
Non-immersive virtual reality, Wii-rehabilitation, Commercial Game, Conventional exercises to improve balance and gait, Diagonals of PNF
Intervention Description
It is the use of the conventional exercises and of the NW for rehabilitation of balance and gait in post-stroke patients.
Primary Outcome Measure Information:
Title
BBS
Description
It is a scale that allows a functional assessment of the balance of the performance. It is based on 14 common items of everyday life, graduated from 0 to 4 points, reaching 56 points maximum score.
Time Frame
8 weeks
Secondary Outcome Measure Information:
Title
TGS
Description
It is a 12-point instrument of observational analysis of gait ability. The count for each exercise ranges from 0 to 1 or from 0 to 2, with a lower score indicating a poorer physical ability.
Time Frame
8 weeks
Title
QLSSS
Description
The QLSS was developed to measure the quality of life of patients with stroke sequela.It contains 49 items arranged into 12 fields, and the score for each item ranges from 1 to 5 points and the total score can range from 49 to 245, so that the lower the score, the greater the degree of dependence and difficult to perform tasks, which indicates a worse perception of quality of life.
Time Frame
8 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
80 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: age between 18 and 80 years, of both sexes; clinical diagnosis of stroke confirmed by neurological assessment report or neuroimaging; a stroke at least 6 months prior to the study the ability to walk independently with or without an assistive device; absence of visual or auditory deficits as reported by the subject. Exclusion Criteria: score <24 on the Mini Mental State Examination; other associated neurological conditions; other orthopedic injuries that could impair mobility and make the execution of the proposed activity impossible; participation in other physical rehabilitation programs.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Ailton S Melo, PhD
Organizational Affiliation
Federal University of Bahia
Official's Role
Study Director
Facility Information:
Facility Name
Complex Hospital Professor Edgard Santos, Federal University of Bahia
City
Salvador
State/Province
Bahia
ZIP/Postal Code
40.110-060
Country
Brazil

12. IPD Sharing Statement

Plan to Share IPD
Undecided
Citations:
PubMed Identifier
26258455
Citation
da Silva Ribeiro NM, Ferraz DD, Pedreira E, Pinheiro I, da Silva Pinto AC, Neto MG, Dos Santos LR, Pozzato MG, Pinho RS, Masruha MR. Virtual rehabilitation via Nintendo Wii(R) and conventional physical therapy effectively treat post-stroke hemiparetic patients. Top Stroke Rehabil. 2015 Aug;22(4):299-305. doi: 10.1179/1074935714Z.0000000017. Epub 2015 Feb 25.
Results Reference
background
PubMed Identifier
20508185
Citation
Saposnik G, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, Thorpe KE, Cohen LG, Bayley M; Stroke Outcome Research Canada (SORCan) Working Group. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke. 2010 Jul;41(7):1477-84. doi: 10.1161/STROKEAHA.110.584979. Epub 2010 May 27.
Results Reference
background
PubMed Identifier
20088994
Citation
Saposnik G, Mamdani M, Bayley M, Thorpe KE, Hall J, Cohen LG, Teasell R; EVREST Steering Committee; EVREST Study Group for the Stroke Outcome Research Canada Working Group. Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. Int J Stroke. 2010 Feb;5(1):47-51. doi: 10.1111/j.1747-4949.2009.00404.x.
Results Reference
background
PubMed Identifier
26303792
Citation
Dos Santos LR, Carregosa AA, Masruha MR, Dos Santos PA, Da Silveira Coelho ML, Ferraz DD, Da Silva Ribeiro NM. The Use of Nintendo Wii in the Rehabilitation of Poststroke Patients: A Systematic Review. J Stroke Cerebrovasc Dis. 2015 Oct;24(10):2298-305. doi: 10.1016/j.jstrokecerebrovasdis.2015.06.010. Epub 2015 Aug 21.
Results Reference
background
PubMed Identifier
26834335
Citation
Kim K, Lee DK, Jung SI. Effect of coordination movement using the PNF pattern underwater on the balance and gait of stroke patients. J Phys Ther Sci. 2015 Dec;27(12):3699-701. doi: 10.1589/jpts.27.3699. Epub 2015 Dec 28.
Results Reference
background
PubMed Identifier
26157240
Citation
Seo K, Park SH, Park K. The effects of stair gait training using proprioceptive neuromuscular facilitation on stroke patients' dynamic balance ability. J Phys Ther Sci. 2015 May;27(5):1459-62. doi: 10.1589/jpts.27.1459. Epub 2015 May 26.
Results Reference
background
Links:
URL
http://www.who.int/topics/cerebrovascular_accident/en/
Description
World Health Organization. Health topics: Stroke, Cerebrovascular accident.
URL
http://www.ebrsr.com/
Description
Evidence-Based Review of Stroke Rehabilitation (EBRSR)

Learn more about this trial

Virtual Rehabilitation and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke

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