Telerehabilitation Upper Extremity for Neurological Disorders (Telerehab)
Primary Purpose
Multiple Sclerosis, Stroke
Status
Completed
Phase
Phase 1
Locations
Study Type
Interventional
Intervention
Serious games
Exergames
Sponsored by

About this trial
This is an interventional treatment trial for Multiple Sclerosis focused on measuring Arm rehabilitation, Serious games, stroke, Multiple sclerosis
Eligibility Criteria
Inclusion Criteria:
- Persons Post stroke or with MS with resultant upper extremity motor deficits.
- Range of motion of shoulder and elbow equal or higher than 45 degrees.
- Able to comprehend and follow directions.
Exclusion Criteria:
- Wearing pace maker
- Comorbidities affecting arm use
- Not able to comprehend and follow directions
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
Active Comparator
Arm Label
Serious games
Exergames
Arm Description
The experimental group received Serious Games-based upper extremity therapy through Kinect
The control played the same amount of time with commercial exergames of the Wii
Outcomes
Primary Outcome Measures
9 Hole peg test
Testing pre and post intervention
Box and Block test
Testing pre and post intervention
Secondary Outcome Measures
Short Form 12
Testing pre and post intervention
the EQ-5D visual analogue scale (EQ-VAS)
Testing pre and post intervention
Full Information
NCT ID
NCT02764372
First Posted
May 3, 2016
Last Updated
May 5, 2016
Sponsor
Fondazione Don Carlo Gnocchi Onlus
Collaborators
University of Bremen
1. Study Identification
Unique Protocol Identification Number
NCT02764372
Brief Title
Telerehabilitation Upper Extremity for Neurological Disorders
Acronym
Telerehab
Official Title
Serious Games for Upper Extremity Rehabilitation for Patients With Neurological Disorders: A Pilot Study
Study Type
Interventional
2. Study Status
Record Verification Date
May 2016
Overall Recruitment Status
Completed
Study Start Date
July 2015 (undefined)
Primary Completion Date
March 2016 (Actual)
Study Completion Date
April 2016 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Fondazione Don Carlo Gnocchi Onlus
Collaborators
University of Bremen
4. Oversight
Data Monitoring Committee
No
5. Study Description
Brief Summary
The aims of the present study were to:
Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.
Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS.
Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.
Detailed Description
The objective of this pilot study was to assess the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. A secondary objective was to provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with multiple sclerosis (MS).
A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study.
An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Multiple Sclerosis, Stroke
Keywords
Arm rehabilitation, Serious games, stroke, Multiple sclerosis
7. Study Design
Primary Purpose
Treatment
Study Phase
Phase 1
Interventional Study Model
Parallel Assignment
Masking
Outcomes Assessor
Allocation
Randomized
Enrollment
20 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Serious games
Arm Type
Experimental
Arm Description
The experimental group received Serious Games-based upper extremity therapy through Kinect
Arm Title
Exergames
Arm Type
Active Comparator
Arm Description
The control played the same amount of time with commercial exergames of the Wii
Intervention Type
Behavioral
Intervention Name(s)
Serious games
Other Intervention Name(s)
virtual reality games
Intervention Description
Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113
Intervention Type
Behavioral
Intervention Name(s)
Exergames
Other Intervention Name(s)
Wii game console
Intervention Description
Participants played exergames existent in the Wii game console
Primary Outcome Measure Information:
Title
9 Hole peg test
Description
Testing pre and post intervention
Time Frame
10 months
Title
Box and Block test
Description
Testing pre and post intervention
Time Frame
10 months
Secondary Outcome Measure Information:
Title
Short Form 12
Description
Testing pre and post intervention
Time Frame
10 months
Title
the EQ-5D visual analogue scale (EQ-VAS)
Description
Testing pre and post intervention
Time Frame
10 months
10. Eligibility
Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
85 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria:
Persons Post stroke or with MS with resultant upper extremity motor deficits.
Range of motion of shoulder and elbow equal or higher than 45 degrees.
Able to comprehend and follow directions.
Exclusion Criteria:
Wearing pace maker
Comorbidities affecting arm use
Not able to comprehend and follow directions
12. IPD Sharing Statement
Plan to Share IPD
Undecided
Learn more about this trial
Telerehabilitation Upper Extremity for Neurological Disorders
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