ESTIA: Computerized Intervention Targeting Cognitive Control Deficits in Depressed Adults
Primary Purpose
Major Depression
Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Band Together
Control Mobile 3D video game
Sponsored by
About this trial
This is an interventional treatment trial for Major Depression focused on measuring therapeutic video games, mobile interventions
Eligibility Criteria
Inclusion Criteria:
- (1) Age 45 to 75; (2) unipolar, nonpsychotic major depression (by SCID, DSM-V), (3) Hamilton Depression Rating Scale > 20; (4) off antidepressants or have been on a stable dose for 12 weeks and do not intend to change dose in the next 5 weeks, (5) capacity to consent; (6) ability to participate in MRI.
Exclusion Criteria:
- 1) Intent or plan to attempt suicide in the near future; 2) history or presence of psychiatric diagnoses other than unipolar, non-psychotic major depression or generalized anxiety disorder; 3) use of psychotropic drugs or cholinesterase inhibitors other than mild doses of benzodiazepines 4) dementia or MCI (please see Human Subjects). Participants with an MMSE score falling 1 SD below the mean score for their age and education will be excluded as well.
Sites / Locations
- Weill-Cornell Medical Center
- University of Washington Department of Psychiatry and Behavioral Sciences
Arms of the Study
Arm 1
Arm 2
Arm Type
Placebo Comparator
Experimental
Arm Label
Control Arm (R 33)
Intervention Arm (R 33)
Arm Description
a mobile 3D video game to be used as placebo.
a mobile 3D video game (Band Together) that has been shown to reduce older adults' susceptibility to interference by augmenting sustained attention and working memory abilities (e.g. cognitive control) through targeted adaptive algorithms.
Outcomes
Primary Outcome Measures
CCN Function (Circuitry and Performance)
- Assess pre-post treatment change in activation (percent signal Δ) during the stroop/flanker test
CCN Function (Self-Report- Disability)
- Pre-post self-report assessment of disability via WHO Disability Assessment Scale (36-item)
CCN Function (Self-Report- Depressive Symptoms)
- Pre-post self-report assessment of depressive symptoms via Hamilton Depression Rating Scale (24-item)
Secondary Outcome Measures
Full Information
NCT ID
NCT02891564
First Posted
September 1, 2016
Last Updated
December 19, 2022
Sponsor
University of Washington
Collaborators
Weill Medical College of Cornell University, University of California, San Francisco
1. Study Identification
Unique Protocol Identification Number
NCT02891564
Brief Title
ESTIA: Computerized Intervention Targeting Cognitive Control Deficits in Depressed Adults
Official Title
Computerized Intervention Targeting Cognitive Control Deficits in Depressed Adults
Study Type
Interventional
2. Study Status
Record Verification Date
December 2022
Overall Recruitment Status
Completed
Study Start Date
January 2, 2019 (Actual)
Primary Completion Date
January 20, 2022 (Actual)
Study Completion Date
January 20, 2022 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
University of Washington
Collaborators
Weill Medical College of Cornell University, University of California, San Francisco
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
Yes
5. Study Description
Brief Summary
Project:EVO is a video-game based intervention that targets neural networks associated with cognitive control. The same networks have been implicated in poor treatment response in middle and older aged adults suffering from major depression. Related work has demonstrated that healthy older adults show significant improvement in cognitive control. In a very small sample of older adults suffering from depression (n=12), we found similar improvements in selective attention and working memory after 4 weeks of intervention, along with improvements in mood comparable to participants receiving an evidence-based psychotherapy. The intent of this proposal is to first determine if at least 2/3 of participants who use Project:EVO for four weeks demonstrate significant improvements in the function of these neural networks, and if improvements are observed, to conduct a second study to see if changes in neural network functions are associated with changes in mood. If we show that Project:EVO improves neural function and mood to a greater degree than a placebo cognitive training game, we will be in a position to move onto the next phase of study, which is to demonstrate the intervention's efficacy in a much larger sample of adults with depression.
Detailed Description
Project: EVO (or "EVO") is a mobile 3D video game that has been shown to reduce older adults' susceptibility to interference by augmenting sustained attention and working memory abilities (e.g. cognitive control) through targeted adaptive algorithms. The combination of peer-reviewed validity, adaptivity, and fun video game mechanics elevates the EVO platform beyond other at-home training tools while reducing burden associated with tedious task replication. We propose to study EVO as a potential intervention for the treatment of depression, a disorder that worsens medical outcomes, promotes disability, increases expense, and complicates medical care by clouding the clinical picture and undermining treatment adherence.
R61 Phase (COMPLETE):
In this first phase, we conducted a 2-year proof of concept study to determine if EVO could engage the cognitive control network (CCN) in 30 middle-aged and older adults with major depression. Primary aims for this phase of the proposed project were to determine if EVO will result in greater CCN engagement using three levels of analysis (circuitry, performance, self-report). At the circuitry level, we measured CCN engagement by probing the system using task-based fMRI. We hypothesized that activation and functional connectivity (FC) of anterior aspects of the CCN will increase from baseline to 4-weeks after treatment initiation. Our decision to move to the next phase of the planned study was that 66% of our sample showed significant increases in CCN functions at the circuitry level of analysis (CCN activation and FC) and at either the performance level or self-report level of analysis.
R33 Phase (CURRENT):
Successful proof of concept has initiated the second phase of the ESTIA study. In this phase, we plan to conduct a 3-year pilot study to compare "Band Together" (an EVO analog) to an expectancy-matched control game in terms of CCN target engagement at the circuitry (task-based fMRI) and behavioral levels (task performance, self-report) in 60 middle-aged and older adults with major depression. In addition, we well determine if changes in target engagement are associated with changes in mood and mood-induced disability. The decision to move onto development of a proposal to study the clinical efficacy of Band Together in a larger randomized clinical trial will be based on whether we find (1) that Band Together out-performs our control condition in terms of the engagement of CCN at the circuitry and behavioral levels (2) significant associations between changes in engagement of the CCN and changes in mood and (3) that the study methods are feasible to complete (sampling rate, retention, intervention adherence, intervention acceptability and expectancy-match for our control condition).
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Major Depression
Keywords
therapeutic video games, mobile interventions
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Model Description
Randomized Control Trial
Masking
Outcomes Assessor
Allocation
Randomized
Enrollment
79 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Control Arm (R 33)
Arm Type
Placebo Comparator
Arm Description
a mobile 3D video game to be used as placebo.
Arm Title
Intervention Arm (R 33)
Arm Type
Experimental
Arm Description
a mobile 3D video game (Band Together) that has been shown to reduce older adults' susceptibility to interference by augmenting sustained attention and working memory abilities (e.g. cognitive control) through targeted adaptive algorithms.
Intervention Type
Behavioral
Intervention Name(s)
Band Together
Intervention Description
a mobile 3D video game that has been shown to reduce older adults' susceptibility to interference by augmenting sustained attention and working memory abilities (e.g. cognitive control) through targeted adaptive algorithms. This game is analogous to Project: EVO.
Intervention Type
Other
Intervention Name(s)
Control Mobile 3D video game
Intervention Description
expectancy-matched control game
Primary Outcome Measure Information:
Title
CCN Function (Circuitry and Performance)
Description
- Assess pre-post treatment change in activation (percent signal Δ) during the stroop/flanker test
Time Frame
8 weeks
Title
CCN Function (Self-Report- Disability)
Description
- Pre-post self-report assessment of disability via WHO Disability Assessment Scale (36-item)
Time Frame
8 weeks
Title
CCN Function (Self-Report- Depressive Symptoms)
Description
- Pre-post self-report assessment of depressive symptoms via Hamilton Depression Rating Scale (24-item)
Time Frame
8 weeks
10. Eligibility
Sex
All
Minimum Age & Unit of Time
45 Years
Maximum Age & Unit of Time
75 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
(1) Age 45 to 75; (2) unipolar, nonpsychotic major depression (by SCID, DSM-V), (3) Hamilton Depression Rating Scale > 20; (4) off antidepressants or have been on a stable dose for 12 weeks and do not intend to change dose in the next 5 weeks, (5) capacity to consent; (6) ability to participate in MRI.
Exclusion Criteria:
1) Intent or plan to attempt suicide in the near future; 2) history or presence of psychiatric diagnoses other than unipolar, non-psychotic major depression or generalized anxiety disorder; 3) use of psychotropic drugs or cholinesterase inhibitors other than mild doses of benzodiazepines 4) dementia or MCI (please see Human Subjects). Participants with an MMSE score falling 1 SD below the mean score for their age and education will be excluded as well.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Patricia A Arean, PhD
Organizational Affiliation
University of Washington
Official's Role
Principal Investigator
Facility Information:
Facility Name
Weill-Cornell Medical Center
City
White Plains
State/Province
New York
ZIP/Postal Code
10605
Country
United States
Facility Name
University of Washington Department of Psychiatry and Behavioral Sciences
City
Seattle
State/Province
Washington
ZIP/Postal Code
98195
Country
United States
12. IPD Sharing Statement
Plan to Share IPD
Yes
IPD Sharing Plan Description
We will make de-identified data available to all parties interested.
Learn more about this trial
ESTIA: Computerized Intervention Targeting Cognitive Control Deficits in Depressed Adults
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