Assessment of the Effects of Strenght Exercise With Active Video Game Games in Asthmatic Children
Pulmonary Diseases, Obstructive, Asthma
About this trial
This is an interventional treatment trial for Pulmonary Diseases, Obstructive focused on measuring video games, asthma, physical exercise
Eligibility Criteria
Inclusion Criteria:
- Patients aged between 05 and 11 years
- Both sexes
- Diagnosis of asthma, according to the criteria of th e Global Initiative for Asthma (GINA)
- Not be included in any program of regular physical activity
- Not receiving Theophylline or aminophylline and oral steroid in the past 30 days
- Not having presented with respiratory infection in the last 2 months
- Have signed the term of free and clear in.
Exclusion Criteria:
- Inability to understand or perform any one of the tests, due to physical and cognitive limitations
- Intolerance the proposed activities
- Be in in the presence of some infectious process with feverish and low adherence to the proposed Protocol
Sites / Locations
- laboratory of Functional Respiratory Assessment
Arms of the Study
Arm 1
Arm 2
Active Comparator
Active Comparator
Video training Game
Endurance muscle training
Patients were submitted prior to the treadmill warming the 2kmh during 1° minutes before each session. Then held 30 minutes of aerobic interval training with video game (10 rounds of 3 minutes with 30 seconds of rest between each), followed by 5 minutes of cool-down again on the mat. The game used for training was the "reflex Ridge" Kinect Adventure (Xbox-360). At a higher level, it is necessary for the child to perform a greater number of jumps, squats, lateral movements and arm movements. All the activity was monitored against FC and SpO2. To determine the intensity of physical activity energy expenditure assessments were made. In which four are for the pre and post intervention evaluation and sixteen training sessions.
Patients were submitted prior to the treadmill warming the 2kmh during 1° minutes before each session. Then held 30 minutes of aerobic interval training with video game (10 rounds of 3 minutes with 30 seconds of rest between each) followed by 5 minutes of cool-down again on the mat.Then the children were subjected to low intensity to endurance muscle training with 3 sets of 15 repetitions to upper limbs diagonally primitive and flexion and extension to lower lumbs. All the activity was monitored against FC and SpO2.To determine the intensity of physical activity energy expenditure assessments were made. In which four are for the pre and post intervention evaluation and sixteen training sessions.