Effect of Immersive Virtual Reality Usage on Upper Extremity Function in Stroke Patients
Stroke, Rehabilitation
About this trial
This is an interventional treatment trial for Stroke focused on measuring Virtual Reality
Eligibility Criteria
Inclusion Criteria:
- Willing to participate
- Mini-Mental State Test score equal or above 25
- Modified Ashworth Scale Score lover then 3
Exclusion Criteria:
- Secondary neurological diseases
- Recurrent strokes
- Reduced or lost visual field on both or single eye(s)
- Full paralysis on affected side
Sites / Locations
- Abant Izzet Baysal University
Arms of the Study
Arm 1
Arm 2
Experimental
Sham Comparator
Intervention
Control
25 stroke patients between the ages of 18-80, stroke duration of less than 2 months and not more than 2 years whose MMSE scores equal or above the 25 will be included in this study. Oculus Rift and Leap motion will be used to create an immersive interactive environment. Modified Ashworth Scale (MAS), Functional independence scale, self-care questionnaire,Action Research Arm Test, Fugl meyer upper extremity motor evaluations will be applied just before the rehabilitation program, after the application and at the end of 6 weeks.
25 stroke patients between the ages of 18-80, stroke duration of less than 2 months and not more than 2 years whose MMSE scores equal or above the 25 will be included in this study. Oculus Rift a will be used to create an immersive visual environment.Patient will be watching the premade scenarios without interaction. Modified Ashworth Scale (MAS), Functional independence scale, self-care questionnaire, Action Research Arm Test, Fugl meyer upper extremity motor evaluations will be applied just before the rehabilitation program, after the application and at the end of 6 weeks.