Virtual Reality and Manual Dexterity in in Patients With Multiple Sclerosis
Multiple Sclerosis, Physical Activity, Upper Limb

About this trial
This is an interventional treatment trial for Multiple Sclerosis focused on measuring Video games; Virtual reality; Occupational therapy, Manual dexterity; Multiple sclerosis.
Eligibility Criteria
Inclusion Criteria:
- a diagnosis of MS according to the McDonald criteria with over two years evolution;
- a score of between 3.5 (moderate incapacity, although totally ambulant and able to be self-sufficient and active during 12 hours of a day) and six (requires constant help, either unilateral or intermittently with a walking stick or crutches, in order to walk approximately 100 meters with, or without, a rest) on the Kurtzke Expanded Disability Status Score (EDSS) with;
- stable medical treatment during, at least the six months prior to the intervention;
- muscle tone in the upper limbs not greater than two points on the modified Ashworth Scale (moderate hypertonia, increased muscle tone through most of the range of movement, but affected part easily moved);
- as well as a score of four points or less in the "Pyramidal Function" section of the EDSS functional scale;
- absence of cognitive decline; with the ability to understand instructions and obtaining a score of 24 or more in the Minimental Test;
- as well as a score of two points or less in the "Mental Functions" section of the EDSS.
Exclusion Criteria:
- the diagnosis of another neurological illness or musculoskeletal alteration different to MS;
- the diagnosis of a cardiovascular, respiratory or metabolic illness, or other conditions which may interfere with the study;
- suffering a flare-up or hospitalization in the last three months prior to commencement of the assessment protocol, or during the process of the therapeutic intervention;
- receiving a cycle of steroids, either intravenously or oral, six months prior to the commencement of the assessment protocol and within the study period of intervention;
- receiving treatment with botulinum toxin in the six months prior to the beginning of the study; or the presence of visual disorders non-corrected by optical devices.
Sites / Locations
- Roberto Cano de la CuerdaRecruiting
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
OT intervention
OT+VR intervention
Conventional occupational therapy (OT) treatment will consist of 20 sessions in total, during which subjects will perform activities for training manipulative and functional dexterity of the upper limb aimed at activities of daily living. These will be distributed in two OT sessions per week, each lasting 30 minutes.
The intervention applied to the experimental group will consist of 20 sessions of conventional OT distributed in two sessions per week, each lasting 30 minutes. Additionally, they will receive 20 treatment sessions lasting 20 minutes, twice weekly of virtual reality (VR) via the online and free website motiongamingconsole.com, during which they will performe exercises with video capture of the upper limb movements via the performance of functional and manual dexterity activities based on the following games: Flip Out, Air Hockey, Particlesículas, Dunkit, Cuenta PecesCounting fishes and Robo Maro. All the interventions will consider the level of fatigue experimented by the patient by featuring a progressive increase of the treatment times according to the same.