RAGE-Control: Teaching Emotional Self-regulation Through Videogame Play
Anger, Aggression
About this trial
This is an interventional treatment trial for Anger focused on measuring Child, Adolescent
Eligibility Criteria
Inclusion Criteria:
- Problems with anger and/or aggression
- Score of at least 4/10 on phone screen with parents measuring anger and aggression
Exclusion Criteria:
- Changes in dosing of psychotropic medications within the 8 weeks prior to the start of the study, or anticipated medication changes during the study.
- Starting therapy within the 8 weeks prior to starting the study, or anticipated new therapy beginning during the study.
- Actively participating in any type of Cognitive Behavioral Therapy for less than 12 weeks and/or attending Cognitive Behavioral Therapy weekly or more.
- Intellectual disability (IQ < 80)
- Suicidal ideation
- Homicidal ideation
- Psychosis/meets criteria for psychotic disorder
Sites / Locations
- Massachusetts General Hospital
Arms of the Study
Arm 1
Arm 2
Experimental
Sham Comparator
RAGE-Control
Sham videogame
There are 6 research intervention sessions, which will involve Relaxation training plus RAGE-Control. The first session includes a 30-minute lesson on the relationship between physiological arousal and anger, introduction to the RAGE-Control videogame and 15 minutes of videogame play. The next 5 sessions include a 10-minute check in about symptoms and functioning, a brief presentation of a relaxation skill, and 15 minutes of videogame play.
There are 6 research intervention sessions, which will involve Relaxation training plus Sham videogame. The first session includes a 30-minute lesson on the relationship between physiological arousal and anger, an introduction to the Sham videogame and 15 minutes of videogame play. The next 5 sessions include a 10-minute check in about symptoms and functioning, a brief presentation of a relaxation skill, and 15 minutes of videogame play.