Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments (SERIOUSGAME)
Cerebral Palsy, Dyspraxia
About this trial
This is an interventional treatment trial for Cerebral Palsy focused on measuring Immersive Virtual Environments, Wearable Haptic Devices, Neuromotor Impairments, Rehabilitation, Serious Game, Randomized Controlled Trial
Eligibility Criteria
Inclusion Criteria:
- a history of neuromotor disorders (CP or DD)
- a maximum age of 18 years
- a minimum ability to actively grasp an object
- the ability to understand simple instructions
- low to severe impairments of the upper limbs
Exclusion Criteria:
- epileptic patients
- severe deficit in sensory perception of upper limb
- severe visual impairments
- severe cognitive diseases
Sites / Locations
- Unit of Developmental Neurorehabilitation, Maternal and Child Department, Pisa University Hospital
Arms of the Study
Arm 1
Arm 2
Experimental
Experimental
ISG-Group (Immediate Serious Game)
DSG-Group (Delayed Serious Game)
Children in the ISG-Group first participated in the VR-assisted rehabilitation, which consisted in 8 sessions with immersive virtual environment and wearable haptic devices, and were then crossed over and followed during an intended duration of 6 hours of conventional therapy.
Children from DSG-Group were followed during an intended duration of 6 hours of conventional therapy before receiving VR-assisted rehabilitation with immersive virtual environment and wearable haptic devices.