Virtual Reality Rehabilitation in Patients With Total Knee Replacement (VRRS_KNEE)
Knee Arthropathy, Total Knee Replacement

About this trial
This is an interventional treatment trial for Knee Arthropathy focused on measuring Virtual Reality, Total Knee Replacement, Proprioception, Balance, Gait
Eligibility Criteria
Inclusion Criteria:
- recruitment and initial assessment within 10 days of surgery;
- monolateral knee arthroplasty in election;
- collaborating patients who are able to perform the proposed exercise;
- good cardiovascular compensation;
- cognitively intact;
- able to provide informed consent;
Exclusion Criteria:
- no severe cognitive / behavioral deficit;
- refusal or inability to provide informed consent;
- presence of sever cardiorespiratory co-morbidities;
- peripheral and /or central neurological deficits;
- visual deficits;
- presence of serious osteo-arthro-muscular diseases at controlateral lower limb against the prosthetic side;
- complication at surgical wound
Sites / Locations
- IRCCS San Raffaele Pisana
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Virtual Reality Group (VRG)
Control Group (CG)
The Virtual Reality Group (VRG) will perform the rehabilitation trough the Virtual Reality Rehabilitation system (VRRS, Khymeia,Italy). The patient standing upright on a balance board will practice exercises of vertical position control with a visual biofeedback received from the VRRS and interacting with the serious video-games. The difficulty level of the exercises will increase gradually session by session. Every session will last 45 minutes with a frequency of at least 5 times a week.
The Control Group (CG) will perform the traditional treatment consisting of the exercises of rehabilitation of gait and postural passages, exercises for postural control, and proprioceptive exercises in a vertical position according to the method chosen by the physiotherapist. Every session will last 45 minutes with a frequency of at least 5 times a week.