Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation
Stroke

About this trial
This is an interventional treatment trial for Stroke focused on measuring Balance, Baropodometry, Video games, Virtual reality
Eligibility Criteria
Inclusion Criteria:
- Patients diagnosed with CVA in subacute ischemic or hemorrhagic type.
- NIHSS scale score less than 20.
- MoCA test with scores equal to or greater than 14 (mild cognitive impairment or absence of cognitive impairment).
- Modified Rankin scale between 0-4.
- Patients with the ability to maintain autonomous sitting and standing with or without aids.
- Patients who have received the information document of the study and signed the informed consent form.
Exclusion Criteria:
- NIHSS scale scores greater than 21 .
- MoCA test with score lower than 14.
- Modified Rankin scale between 5-6.
- Patients without the ability to maintain autonomous sitting.
- Patients who refused to sign the informed consent form.
- Hospital discharge expected at the beginning of the study.
Patients who at any time have shown worsening of the general state, disinterest or desire to leave the study.
Pathologies susceptible to worsening or contraindication with virtual reality devices and commercial video games:
- Photosensitive epilepsy.
- Modified Ashworth scale greater than 2.
- Moderate-severe cognitive impairment.
- Visual alterations.
- Non-collaborating patient.
- Behavioral alterations.
- Refusal to treatment with VR systems.
- Presence of other neurological pathologies.
- Other cardiovascular diseases that contraindicate physical exercise.
- Visual or auditory, musculoskeletal, bone or joint alterations in acute or chronic phase that could influence the primary pathology.
Sites / Locations
- Hospital La Fuenfría
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Semi-immersive virtual reality
Conventional Rehabilitation
8 week protocol with semi-immersive virtual reality provided with the XBOX 360º video game console and its Kinect device. The commercial video games used will be: Kinect Sports I ®, Kinect Sport II ®, Kinect Joy Ride ® and Kinect Adventures ®.
Physical therapy and Occupational Therapy based on a task-oriented approach