Immersive Virtual Reality in Mechanically Ventilated Patients
Mechanical Ventilation, Virtual Reality, Delirium
About this trial
This is an interventional other trial for Mechanical Ventilation focused on measuring Randomised Controlled Study, Unblinded, Electroencephalogram, Feasibility
Eligibility Criteria
Inclusion Criteria:
Patient Group
- Patients aged 21 to 75
- Both genders and all races
- Acute respiratory failure or septic shock as indications for critical care admission
- Anticipated to require mechanical ventilation for a minimum of 48 hours after enrolment
- GCS of E3VTM4 or more
Healthy Volunteer Group
1) Age-matched to the subjects of the interventional arm of the ICU subjects.
Exclusion Criteria:
Patient Group
- Patients who are actively using an interactive device in the intensive care unit prior to enrolment
- Illnesses with a terminal prognosis within 3 months
- Prisoners and pregnant patients
- Blind or deaf patients
- Premorbid baseline cognitive impairment
- Neurological diseases affecting cognition as the cause of intensive care admission including but not limited to ischaemic and haemorrhagic strokes, meningitis, encephalitis, traumatic brain injuries and status epilepticus.
- Severe critical illness with imminent mortality
- Critical illness requiring the use of paralytic agents
- Use of vasopressor dose more than an equivalent of Noradrenaline 0.5 mcg/kg/min
- Use of fractional inspired oxygen on mechanical ventilation of more than 0.8.
- Presence of external facial, skull vault or cervical injuries, or deformities, precluding the safe application of the VR headset and EEG band.
- Participation declined by attending intensivist.
Healthy Volunteer Group
- Known prior neurological or neurocognitive disease.
- Baseline heart rate more than 100 beats per minute
- Baseline systolic blood pressure less than 100 mmHg or more than 160 mmHg
- Respiratory failure requiring supplemental oxygen
Sites / Locations
- Changi General HospitalRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Active Comparator
Active Comparator
Virtual Reality and EEG Interventions
EEG Intervention group
Healthy Volunteers
In the interventional arm, 20 subjects will receive twice daily sessions of immersive virtual reality for a maximum of 15 minutes, with EEG headband recording starting 5 minutes prior to and 5 minutes after the intervention, for a maximum of 4 consecutive days.
In the control arm, 10 subjects would have EEG recorded for 25 mins twice daily, with a minimum of 4 hours intervening, for 3 consecutive days, with the EEG headband. There would be no immersive virtual reality sessions.
At the completion of the above intensive care study recruitment, demographic data of the interventional immersive virtual reality arm would analysed to recuit 10 age-matched healthy volunteers with no known cognitive disorders or visual impairment. This is to compare study data with healthy controls. A 25 minute session consisting of 15 minutes of immersive virtual reality and 5 minutes of EEG recording with the EEG headband before and after the intervention would be performed. Eye-tracking and EEG data from these groups of patients would be compared against subjects in both arms of the study performed in the intensive care unit to investigate for exploratory differences.