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Socially Assistive Robot in Upper-Limb Neurorehabilitation

Primary Purpose

Upper Extremity Paralysis

Status
Completed
Phase
Not Applicable
Locations
Israel
Study Type
Interventional
Intervention
social robot
computer group
Sponsored by
Ben-Gurion University of the Negev
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Upper Extremity Paralysis focused on measuring rehabilitation; social robots

Eligibility Criteria

40 Years - 85 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  1. First unilateral stroke (ischemic or hemorrhagic)
  2. Mini-Mental State Examination (MMSE) score ≥ 24/30
  3. Fugl-Meyer Upper Extremity (FM-UE) score 16-66
  4. Upper limb muscle tone assessed by Modified Ashworth Scale ≤ 2
  5. Ability of the participant to sit independently without external support. -

Exclusion Criteria:

  1. Additional neurological or musculoskeletal problems (such as Parkinson's disease, unilateral neglect, Pusher syndrome and apraxia).
  2. Severe vision or sensory deficits affecting upper limb movements.
  3. Aphasia affecting understanding of simple instructions.

Sites / Locations

  • Aleh Negev Rehabilitation Center

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Experimental

Active Comparator

No Intervention

Arm Label

social robot group

computer group

contro: no intervention

Arm Description

This group will only be a follow up: clinical examination at the entrance and follow 5 weeks with clinical examination 5 weeks post, with no intervention.

Outcomes

Primary Outcome Measures

Sensory Motor Recovery of the upper limb
upper limb impairment assessment will be assessed by the Fugl-Meyer Assessment. This is the gold-standard assessment for upper limb motor ability in stroke patients. It comprises of 33 items.
The amount of use of the upper extremity in everyday life
The Motor Activity Log: a questionnaire consist of items regarding the use of the affected arm in every day tasks

Secondary Outcome Measures

index of curvature
The ratio between a straight line and the path of the movement the participant did.
stroke impact scale
questionnaire regarding the effect of stroke on different aspects of life such as motor, cognitive, emotional and communication

Full Information

First Posted
August 21, 2018
Last Updated
October 30, 2021
Sponsor
Ben-Gurion University of the Negev
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1. Study Identification

Unique Protocol Identification Number
NCT03651063
Brief Title
Socially Assistive Robot in Upper-Limb Neurorehabilitation
Official Title
Socially Assistive Robot in Upper-Limb Neurorehabilitation: A Long-Term Intervention RCT Using Behavioral Techniques
Study Type
Interventional

2. Study Status

Record Verification Date
October 2021
Overall Recruitment Status
Completed
Study Start Date
May 10, 2019 (Actual)
Primary Completion Date
September 30, 2021 (Actual)
Study Completion Date
September 30, 2021 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Ben-Gurion University of the Negev

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
30 one year post stroke patients with upper limb paresis will be recruited to this study. The study is an RCT consists of two groups of intervention: 1. social robot, 2. computer, and one control group with no intervention. the intervention consists of 15 therapy sessions of reach-to-grasp games of the affected upper limb.
Detailed Description
Randomized Control Trial (RCT) longitudinal Intervention study. The RCT will be in accordance with the Consolidated Standards of Reporting Trials (CONSORT) statement . In this study there will be 2 groups of intervention and one control group: Socially Assistive Robotic (SAR) intervention group. Computer intervention group. Control group: standard therapy. Participants A total of 30 subacute, one year post first stroke survivors, age 45-85, females and males, will be randomly allocated into 3 intervention groups. The participants will be recruited from Aleh Negev rehabilitation center, from the ambulatory day care by Dr. Oren Barzel-MD, a Rehabilitation Medicine specialist. Procedure All patients that will be recruited to the study will be randomly allocated to each of the three intervention groups. The measurements and therapy sessions will take place in Aleh Negev rehabilitation center, in the Day-Care unit, by a physiotherapist and a PhD student from Ben Gurion University (GCP). Evaluations for all patients will be conducted in three points of time: T1: entrance to the study, before randomization. T2: following 15 intervention sessions (after 5 weeks). T3: one month after end of the intervention. MMSE and FM-UE scores will be recorded as screening tools. FM-UE is a screening tool and a primary outcome measures. At each time point (T1, T2 and T3), the measurements described below will be performed on two separate days to avoid effect of fatigue. Participants will come for a total of 21 sessions: 2 sessions of evaluations, 15 sessions of treatment, 2 sessions of evaluation at the end of the intervention, 2 sessions of evaluations one month post intervention. Intervention Program The intervention program consists of 15 therapy sessions, 3 times a week, an hour session each time for 5 weeks (over all 15 hours of intervention). Our proposed intervention is a graduated functional RTG games using real objects (like a cup or a jar), in different sizes, shapes, weights, textures and different environments (i.e. different heights or location on the table). The RTG game selected for a participant will be based on the upper limb movement and functional ability of the participant, as was measured by the therapist in the inclusion to the study. The progression will be starting from low table and progressing to higher table, starting from low weights objects (i.e. an empty jar) and progressing to higher weights (i. e. a jar full with flour). Our program is based on two critical parameters of upper limb rehabilitation: 1. the amount of practice-it has been recommended that individuals post-stroke perform as many repetitions per session as they can tolerate . 2. Practicing challenging tasks and not simple repetitive tasks, is likely to elicit motor learning and associated neural reorganization. Since a correlation between cognition and arm motor improvement has been lately described, the games we developed contain upper limb movement as well as cognitive aspects (like working memory). In each meeting the participant will have a one-hour session of RTG games, based on his\ her ability, as was measured upon enrollment in the study and based on his\her fatigue etc. The patient will be able to rest up to 5 minutes between a trial to trial in order to avoid fatigue. In addition, a patient will be able to stop a session at any time if desired. Even though our aim is to evaluate the motivation and performance of the patient outside the individual physiotherapy session with the therapist, we assume that during self-practice at the clinic and at home there is someone with the patient. Therefore during the therapy session of the intervention study a physiotherapist or a student will be present in the room (to help with problems that can arise). All sessions will be filmed and recorded upon agreement of the participant. Group 1: Upper-limb functional RTG games with a humanoid robot (the "ROBOT group"). The robot that will be used in this study is the Pepper robot (Aldebaran Soft Bank robotics) -a humanoid off the shelf robot- with human-like face, 120 cm in height (see Figure 1). Pepper has a touch screen tablet on its chest. The participant will sit in front of the robot, and will play RTG games with the robot using real objects like a cup or a jar, open a drawer, order jars on a shelf etc. The robot will give the participant feedback on his\ her performance: the speed and the accuracy of the movement. There is no physical touch between the robot and he participant. There are no modulation of the off-the-shelf features of the robot for the study, besides recording the sentences of the robot speech for Hebrew in order for the patients to understand his speech. Pepper is off-the shelf humanoid robot, with human-like face. It can interact with the patient by gestures of voice (talk to the patient, encourage him\her to keep on training), by gestures of movement (like hand clapping, hand raising etc.) and by changing its color of eyes. Group 2: Upper-limb functional RTG games with a computer (the "COMPUTER group"). The games are the same as described for the "ROBOT" group. In this group the pictures of the cups and the feedback on performance will be displayed on a standard computer screen (17''). There is no physical touch between computer and the participant. Group 3: follow up with no intervention besides the usual rehabilitation program at the facility. An example of a game: the cup game. In each trial, a row of colored cups will be displayed on the robot's chest tablet. The participant have to organize a corresponding set of actual physical cups on the table according to the picture shown on the screen. There are three levels of game difficulty: in Level 1 participants are asked to arrange four cups in the correct order, in Level 2 there are five cups, and in Level 3 there are six cups. The instructions and feedback will be provided by either the robot, or displayed on the computer screen or written on a paper. The picture with the target order of the cups will disappear from the screen after 1-2 min. In the computer and robot groups, when they complete the task, participants will have to press a push button. In the robot and computer groups, after each trial, the robot\ computer will either give feedback on the performance (e.g., "try to do it faster next time") or a feedback on results (e.g., "you succeeded!", "you were not right but try again!"). The feedback given by the robot is both verbal and with head and arm gestures (e.g. hand clapping). The feedback by the computer will be displayed on the screen. In the self-training group no feedback is given. After two trials on the basic level (four cups) and four trials on the second level (five cups), the participant could choose to either continue at the same level or change to a harder level of game (more cups). A. Games description and progression The cup game: Ordering a row of cups according to the picture. Progression 1: number of cups: start from 3 cups, continue to 6 cups. Progression 2: Height of table: start low, continue to high, continue to different heights, different weights of cups. A dartboard: ordering cups on a dartboard according to a picture. Progression 1: number of cups: start from 3 cups continue up to 7 cups. Progression 2: start close to body (at arm's length) continue longer than arm length. Progression 3: height of table. Progression 4: weight of cups. Ordering Jars on different heights shelves: according to a picture. Progression 1: start 3 jars, add jars. Progression 2: start low height, continue high and different heights. Progression 3: different weights of jars. Open drawer and order objects according to a picture (memory game). Progression 1: number of drawers-start with 2 and add drawers. Progression 2: different heights drawers. Progression 3: start with a handle of different kinds (straight handle, round handle) continue to a key opening. Taking objects (i.e. keys) out of a jar and putting it in a jar according to its color (stroop game).

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Upper Extremity Paralysis
Keywords
rehabilitation; social robots

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Model Description
3 groups, two groups each have a different intervention program, one control group with no intervention, only standard care.
Masking
ParticipantOutcomes Assessor
Allocation
Randomized
Enrollment
30 (Actual)

8. Arms, Groups, and Interventions

Arm Title
social robot group
Arm Type
Experimental
Arm Title
computer group
Arm Type
Active Comparator
Arm Title
contro: no intervention
Arm Type
No Intervention
Arm Description
This group will only be a follow up: clinical examination at the entrance and follow 5 weeks with clinical examination 5 weeks post, with no intervention.
Intervention Type
Other
Intervention Name(s)
social robot
Intervention Description
Reach To Grasp games with a social robot
Intervention Type
Other
Intervention Name(s)
computer group
Intervention Description
reach to grasp games with a computer screen
Primary Outcome Measure Information:
Title
Sensory Motor Recovery of the upper limb
Description
upper limb impairment assessment will be assessed by the Fugl-Meyer Assessment. This is the gold-standard assessment for upper limb motor ability in stroke patients. It comprises of 33 items.
Time Frame
20 minutes
Title
The amount of use of the upper extremity in everyday life
Description
The Motor Activity Log: a questionnaire consist of items regarding the use of the affected arm in every day tasks
Time Frame
15 minutes
Secondary Outcome Measure Information:
Title
index of curvature
Description
The ratio between a straight line and the path of the movement the participant did.
Time Frame
30 minutes
Title
stroke impact scale
Description
questionnaire regarding the effect of stroke on different aspects of life such as motor, cognitive, emotional and communication
Time Frame
30 minutes
Other Pre-specified Outcome Measures:
Title
Perceived Competence (Exercising Regularly) questionnaire
Description
4 items scale regarding the motivation of a person to exercise.
Time Frame
5 minutes

10. Eligibility

Sex
All
Minimum Age & Unit of Time
40 Years
Maximum Age & Unit of Time
85 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: First unilateral stroke (ischemic or hemorrhagic) Mini-Mental State Examination (MMSE) score ≥ 24/30 Fugl-Meyer Upper Extremity (FM-UE) score 16-66 Upper limb muscle tone assessed by Modified Ashworth Scale ≤ 2 Ability of the participant to sit independently without external support. - Exclusion Criteria: Additional neurological or musculoskeletal problems (such as Parkinson's disease, unilateral neglect, Pusher syndrome and apraxia). Severe vision or sensory deficits affecting upper limb movements. Aphasia affecting understanding of simple instructions.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Shelly Levy-Tzedek, PhD
Organizational Affiliation
Ben-Gurion University of the Negev
Official's Role
Study Chair
Facility Information:
Facility Name
Aleh Negev Rehabilitation Center
City
Ofakim
State/Province
South
Country
Israel

12. IPD Sharing Statement

Citations:
PubMed Identifier
34321035
Citation
Feingold-Polak R, Barzel O, Levy-Tzedek S. A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing. J Neuroeng Rehabil. 2021 Jul 28;18(1):122. doi: 10.1186/s12984-021-00915-2.
Results Reference
derived

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Socially Assistive Robot in Upper-Limb Neurorehabilitation

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