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Cognitive Control Training in Online Problem Gambling (TRAIN-ONLINE)

Primary Purpose

Pathological Gambling

Status
Active
Phase
Not Applicable
Locations
France
Study Type
Interventional
Intervention
Experimental Group
Control Group
Sponsored by
Assistance Publique - Hôpitaux de Paris
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Pathological Gambling focused on measuring gambling disorder, pathological gambling, problem gambling, addiction

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion criteria

  1. Over 18 years old gamblers
  2. Willing to share his/her first name, last name, exact birthdate, and exact place of birth (city + department). These informations are needed to extract ARJEL player account based gambling data, to avoid any doubloon or homonym.
  3. PGSI-recent ≥ 5.
  4. Recipient or beneficiary of the French social security system and resident in France.

Non-inclusion criteria

1. Gamblers cannot speak or understand French

Sites / Locations

  • Paul Brousse Hospital

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Sham Comparator

Arm Label

Cognitive Training

Online sensorial program

Arm Description

Online Cognitive training on the Scientific Brain Training® (SBT®) platform with optional guidance by phone

Online sensorial program on the Scientific Brain Training® (SBT®) platform with optional guidance by phone

Outcomes

Primary Outcome Measures

The change over 6 weeks in Problem gambling severity index (PGSI)-recent total score, collected by internet
PGSI-recent, a modified version of Problem Gambling Severity Index (PGSI) with a 30 days recall period in patients with problem gambling, at 6 weeks

Secondary Outcome Measures

Problem gambling severity index - recent (PGSI)
Short form of Urgency, Premeditation, Perseverance, Sensation seeking, and Positive urgency (UPPS-P) Impulsive behavior scale
Impulsivity scale
Time Line Follow Back (TLFB) -gambling
Money and time spent gambling including offline gambling
EuroQol five dimensions questionnaire (EQ-5D)
Health related quality of life self-questionnaire
Gambling Quality of Life Scale (GQoLS)
Health related quality of life self-questionnaire specific to gambling disorder
Neuropsychological assessment: Stop Signal Task (SST)
Cognitive task assessing inhibition
Total Deposit
Total Deposit assessed by the account player based gambling data (ARJEL database)
Total stake by game
Total stake by game assessed by the account player based gambling data (ARJEL database)
Compulsivity
Compulsivity (as defined by three consecutive deposits in a 12-hour period of time) assessed by the account player based gambling data (ARJEL database)
Number of deposit in the hour following a stake
Number of deposit in the hour following a stake assessed by the account player based gambling data (ARJEL database)
Total loss by game
Total loss by game assessed by the account player based gambling data (ARJEL database)
Number of sessions (all games)
Number of sessions (all games) in a clinical meaning assessed by the account player based gambling data (ARJEL database) Session is defined as gambling behaviour in itself; we'll consider the beginning of a session when a gambling action occurs after no gambling action since at least 30 minutes, and the end of the gambling session a gambling action followed by no gambling action during 30 minutes.
Session duration (poker only)
Session duration (poker only) assessed by the account player based gambling data (ARJEL database)
Gambling time slot
Gambling time slot assessed by the account player based gambling data (ARJEL database). The time slots are divided as follows: 0:00 to 3 :59 4:00 to 7:59 8:00 to 11:59 12:00 to 15:59 16:00 to 19:59 20:00 to 23:59
Acceptability of the online program assessed by the number of training session
Acceptability of the online program assessed by the length of training session
Level of guidance assessed by the number of phone session
Number of debriefing by phone sessions
Level of guidance assessed by the length of phone session
Length of debriefing by phone sessions

Full Information

First Posted
August 27, 2018
Last Updated
April 21, 2023
Sponsor
Assistance Publique - Hôpitaux de Paris
Collaborators
ARJEL (Autorité de Régulation des Jeux En Ligne)
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1. Study Identification

Unique Protocol Identification Number
NCT03673800
Brief Title
Cognitive Control Training in Online Problem Gambling
Acronym
TRAIN-ONLINE
Official Title
Cognitive Control Training in Online Problem Gambling: an Online Randomized Controlled Trial Among Non-treatment Seeking Problem Gamblers
Study Type
Interventional

2. Study Status

Record Verification Date
April 2023
Overall Recruitment Status
Active, not recruiting
Study Start Date
February 18, 2019 (Actual)
Primary Completion Date
April 2023 (Anticipated)
Study Completion Date
March 2024 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Assistance Publique - Hôpitaux de Paris
Collaborators
ARJEL (Autorité de Régulation des Jeux En Ligne)

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
An online single blinding, randomized, comparative therapeutic web-based, controlled trial. The main objective of the study is to assess the clinical efficacy of an online computerized cognitive training program targeted on cognitive control, namely on inhibition, measured with the PGSI-recent, a modified version of Problem Gambling Severity Index (PGSI) with a 30 days recall period in patients with problem gambling, at 6 weeks, as compared to a control program with a similar setting.
Detailed Description
Cognitive training is currently used in brain damaged patients and in some psychiatric conditions, like schizophrenia or depression. Very few cognitive training programs have been published and tested in addictive disorders. Training online is currently proposed in standard care, and is listed as recommended activities in daily hospitalization in addiction specialized out-settings in France. The purpose of this research is to test the efficacy of an online intervention in gambling addiction through cognitive training targeting cognitive control inhibition. The experimental Intervention (Cognitive Training) is a computerized cognitive training targeting inhibitory control of motor response (Scientific Brain Training®).The tasks included in the program have been selected and modified to target inhibition. Control intervention is a sensorial program with a similar format targeting visual acuity. This is not a cognitive program, and can be considered as neutral in the addiction field. An optional guidance by phone performed by a trained neuropsychologist is proposed to the included subjects in both groups, up to15 minutes twice a week. Study design: A therapeutic web-based, comparative, randomized controlled trial, 2 arms, single blinding, with 52 weeks follow-up: a 14 weeks patient follow up (6 weeks for efficacy assessment and maintenance at 14 weeks). 52 weeks gambling account based data extracted from the ARJEL database in last 4 weeks before baseline, week 6, week 14 and week 52. Population of study participants : Problem gamblers who will contact the responsible of the study. Schedule for the study : Duration of inclusion period: 8 months Duration of patient participation: 52 weeks (12 months) including 14 weeks of active gambler participation and up to 52 weeks for the collection of gambler data from the ARJEL database. Total research duration: 20 months Main objective : To assess the clinical efficacy of an online computerized cognitive training program targeted on cognitive control, namely on inhibition, measured with the PGSI-recent, a modified version of Problem Gambling Severity Index (PGSI) with a 30 days recall period in patients with problem gambling, at 6 weeks. Secondary objectives of the study are: to assess the efficacy on the evolution of the gambling behaviour assessed by the account player based gambling data, at 6, 14and 52 weeks. to assess the efficacy on the evolution of the self-reported gambling practice, and of quality of life at 0, 6 and 14 weeks. to assess the efficacy on the evolution of inhibition performance at the neuropsychological level at 0, 6 and 14, weeks. We will also assess the acceptability of this program and the preferred level of guidance of the non-treatment seeking problem gamblers as factor of response. Statistical analysis:The change in PGSI-recent total score over 6 weeks will be compared with the student's t-test. If the test application conditions are not met, a Wilcoxon test will be applied.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Pathological Gambling
Keywords
gambling disorder, pathological gambling, problem gambling, addiction

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Participant
Allocation
Randomized
Enrollment
200 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Cognitive Training
Arm Type
Experimental
Arm Description
Online Cognitive training on the Scientific Brain Training® (SBT®) platform with optional guidance by phone
Arm Title
Online sensorial program
Arm Type
Sham Comparator
Arm Description
Online sensorial program on the Scientific Brain Training® (SBT®) platform with optional guidance by phone
Intervention Type
Other
Intervention Name(s)
Experimental Group
Other Intervention Name(s)
Cognitive training with optional guidance by phone
Intervention Description
Cognitive web-based training : 2 up to 30 minutes sessions a week during 6 weeks. Optional debriefing by a neuropsychologist up to 15 minutes twice a week
Intervention Type
Other
Intervention Name(s)
Control Group
Intervention Description
Sensorial web-based training : 2 up to 30 minutes sessions a week during 6 weeks. Optional debriefing by a neuropsychologist up to 15 minutes twice a week
Primary Outcome Measure Information:
Title
The change over 6 weeks in Problem gambling severity index (PGSI)-recent total score, collected by internet
Description
PGSI-recent, a modified version of Problem Gambling Severity Index (PGSI) with a 30 days recall period in patients with problem gambling, at 6 weeks
Time Frame
Change from baseline at 6 weeks
Secondary Outcome Measure Information:
Title
Problem gambling severity index - recent (PGSI)
Time Frame
Between baseline (T0) , and 14 weeks (T2)
Title
Short form of Urgency, Premeditation, Perseverance, Sensation seeking, and Positive urgency (UPPS-P) Impulsive behavior scale
Description
Impulsivity scale
Time Frame
Between baseline (T0) , 6 weeks (T1) and 14 weeks (T2)
Title
Time Line Follow Back (TLFB) -gambling
Description
Money and time spent gambling including offline gambling
Time Frame
Between baseline (T0) , 6 weeks (T1) and 14 weeks (T2)
Title
EuroQol five dimensions questionnaire (EQ-5D)
Description
Health related quality of life self-questionnaire
Time Frame
Between baseline (T0) , 6 weeks (T1) and 14 weeks (T2)
Title
Gambling Quality of Life Scale (GQoLS)
Description
Health related quality of life self-questionnaire specific to gambling disorder
Time Frame
Between baseline (T0) , 6 weeks (T1) and 14 weeks (T2)
Title
Neuropsychological assessment: Stop Signal Task (SST)
Description
Cognitive task assessing inhibition
Time Frame
Between baseline (T0) , 6 weeks (T1) and 14 weeks (T2)
Title
Total Deposit
Description
Total Deposit assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Total stake by game
Description
Total stake by game assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Compulsivity
Description
Compulsivity (as defined by three consecutive deposits in a 12-hour period of time) assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Number of deposit in the hour following a stake
Description
Number of deposit in the hour following a stake assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Total loss by game
Description
Total loss by game assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Number of sessions (all games)
Description
Number of sessions (all games) in a clinical meaning assessed by the account player based gambling data (ARJEL database) Session is defined as gambling behaviour in itself; we'll consider the beginning of a session when a gambling action occurs after no gambling action since at least 30 minutes, and the end of the gambling session a gambling action followed by no gambling action during 30 minutes.
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Session duration (poker only)
Description
Session duration (poker only) assessed by the account player based gambling data (ARJEL database)
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Gambling time slot
Description
Gambling time slot assessed by the account player based gambling data (ARJEL database). The time slots are divided as follows: 0:00 to 3 :59 4:00 to 7:59 8:00 to 11:59 12:00 to 15:59 16:00 to 19:59 20:00 to 23:59
Time Frame
In last 4 weeks before baseline (T0) , 6 weeks (T1), 14 weeks (T2) and 52 weeks (T3)
Title
Acceptability of the online program assessed by the number of training session
Time Frame
At 6 week (T1)
Title
Acceptability of the online program assessed by the length of training session
Time Frame
At 6 week (T1)
Title
Level of guidance assessed by the number of phone session
Description
Number of debriefing by phone sessions
Time Frame
At 6 week (T1)
Title
Level of guidance assessed by the length of phone session
Description
Length of debriefing by phone sessions
Time Frame
At 6 week (T1)

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion criteria Over 18 years old gamblers Willing to share his/her first name, last name, exact birthdate, and exact place of birth (city + department). These informations are needed to extract ARJEL player account based gambling data, to avoid any doubloon or homonym. PGSI-recent ≥ 5. Recipient or beneficiary of the French social security system and resident in France. Non-inclusion criteria 1. Gamblers cannot speak or understand French
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Amandine LUQUIENS, MD, PhD, HDR
Organizational Affiliation
Assistance Publique Hoptiaux de Paris
Official's Role
Principal Investigator
Facility Information:
Facility Name
Paul Brousse Hospital
City
Villejuif
ZIP/Postal Code
94800
Country
France

12. IPD Sharing Statement

Citations:
PubMed Identifier
34848517
Citation
Santiago A, Carre A, Miranda R, Lemogne C, LeStrat Y, Benyamina A, Perney P, Luquiens A. Study protocol for an online randomised controlled trial among non-treatment seeking problem gamblers: training inhibition in online problem gambling (TRAIN-online) trial. BMJ Open. 2021 Nov 30;11(11):e051641. doi: 10.1136/bmjopen-2021-051641.
Results Reference
derived

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Cognitive Control Training in Online Problem Gambling

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