Cognitive Bias Modification Training on Internet Gaming Disorder (CBM&IGD)
Internet Gaming Disorder
About this trial
This is an interventional basic science trial for Internet Gaming Disorder
Eligibility Criteria
Inclusion Criteria:
1, DSM-5 recommended diagnosis of Internet gaming disorder :
- the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
- engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
2, the scores of the Y-IAT(Young-Internet addiction Test) ≥ 50
Exclusion Criteria:
current or history of use of illegal substances and gambling;
current or history of psychiatric or neurological illness;
current use of psychotropic medications.
Sites / Locations
- State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal UniversityRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Sham Comparator
CBM training
Sham training
participants have to complete the picture assessment task ; Approach-avoidance Task(AAT) and cue-induced task in the fMRI;data on game-craving level, game hours, the ability of self-control and emotion regulation are also collected. Half of the participants will be random-assigned into the CBM training group; Each participant will do these task twice( e.g. Before training and after training)
participants have to complete the picture assessment task ; Approach-avoidance Task(AAT) and cue-induced task in the fMRI;data on game-craving level, game hours, the ability of self-control and emotion regulation are also collected. Half of the participants will be random-assigned into the sham training group; Each participant will do these task twice( e.g. Before training and after training)