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High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings

Primary Purpose

Internet Gaming Disorder

Status
Unknown status
Phase
Not Applicable
Locations
China
Study Type
Interventional
Intervention
n-back task
Sponsored by
Beijing Normal University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional basic science trial for Internet Gaming Disorder

Eligibility Criteria

18 Years - 30 Years (Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5.
  • Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50

Exclusion Criteria:

  • Current or history of use of illegal substances and gambling;
  • Current or history of psychiatric or neurological illness;
  • Current use of psychotropic medications.

Sites / Locations

  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Experimental

Arm Label

High Working memory load: n-back task

Low Working memory load: n-back task

Arm Description

During the intervention, each participant of this group will finish the 3-back task.

During the intervention, each participant of this group will finish the 1-back task.

Outcomes

Primary Outcome Measures

The craving of internet gamers
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
The craving of internet gamers after cue
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
The craving of internet gamers after tasks
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

Secondary Outcome Measures

Full Information

First Posted
March 1, 2019
Last Updated
March 10, 2019
Sponsor
Beijing Normal University
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1. Study Identification

Unique Protocol Identification Number
NCT03868501
Brief Title
High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings
Official Title
High Working Memory Load to Reduce IGD Cravings: N-Back Task
Study Type
Interventional

2. Study Status

Record Verification Date
March 2019
Overall Recruitment Status
Unknown status
Study Start Date
March 10, 2019 (Anticipated)
Primary Completion Date
May 31, 2019 (Anticipated)
Study Completion Date
August 31, 2019 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Beijing Normal University

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No

5. Study Description

Brief Summary
To test whether high working memory load can effectively reduce the craving for IGD.
Detailed Description
This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Internet Gaming Disorder

7. Study Design

Primary Purpose
Basic Science
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
ParticipantInvestigator
Allocation
Randomized
Enrollment
30 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
High Working memory load: n-back task
Arm Type
Experimental
Arm Description
During the intervention, each participant of this group will finish the 3-back task.
Arm Title
Low Working memory load: n-back task
Arm Type
Experimental
Arm Description
During the intervention, each participant of this group will finish the 1-back task.
Intervention Type
Behavioral
Intervention Name(s)
n-back task
Intervention Description
All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.
Primary Outcome Measure Information:
Title
The craving of internet gamers
Description
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time Frame
0-1 minutes before each set of cue
Title
The craving of internet gamers after cue
Description
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time Frame
0-1 minutes after showing cue
Title
The craving of internet gamers after tasks
Description
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time Frame
0-1 minutes after finishing each block of tasks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
30 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5. Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50 Exclusion Criteria: Current or history of use of illegal substances and gambling; Current or history of psychiatric or neurological illness; Current use of psychotropic medications.
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Linxuan Xu
Phone
+8613520031870
Email
201511060131@mail.bnu.edu.cn
First Name & Middle Initial & Last Name or Official Title & Degree
Jin-Tao Zhang, PhD
Phone
+861058800728
Email
zhangjintao@bnu.edu.cn
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Jin-Tao Zhang, PhD
Organizational Affiliation
Study Principal Investigator
Official's Role
Study Director
Facility Information:
Facility Name
State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
City
Beijing
State/Province
Beijing
ZIP/Postal Code
100875
Country
China

12. IPD Sharing Statement

Plan to Share IPD
Undecided
Citations:
PubMed Identifier
29181814
Citation
Kaag AM, Goudriaan AE, De Vries TJ, Pattij T, Wiers RW. A high working memory load prior to memory retrieval reduces craving in non-treatment seeking problem drinkers. Psychopharmacology (Berl). 2018 Mar;235(3):695-708. doi: 10.1007/s00213-017-4785-4. Epub 2017 Nov 27.
Results Reference
background
PubMed Identifier
20189549
Citation
May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7.
Results Reference
background

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High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings

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