Innovative Biofeedback Interface for Enhancing Stroke Gait Rehabilitation
Gait, Hemiplegic, Stroke

About this trial
This is an interventional other trial for Gait, Hemiplegic focused on measuring stroke, gait rehabilitation, game
Eligibility Criteria
Inclusion Criteria for Post-Stroke Participants:
- chronic stroke (>6 months post stroke)
- ambulatory with or without the use of a cane or walker
- able to walk for 2 minutes at the self-selected speed without an orthoses
- resting heart rate 40-100 beats per minute
Exclusion Criteria for Post-Stroke Participants:
- cerebellar signs (ataxic ("drunken") gait or decreased coordination during rapid alternating hand or foot movements
- history of lower extremity joint replacement
- inability to communicate with investigators
- neglect/hemianopia, or unexplained dizziness in last 6 months
- neurologic conditions other than stroke
- orthopedic problems in the lower limbs or spine (or other medical conditions) that limit walking or cause pain during walking
Criteria for able-bodied participants and neuro-rehabilitation clinicians:
-No medical or musculoskeletal conditions limiting walking
Sites / Locations
- Emory Rehabilitation HospitalRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Arm 5
Arm 6
Other
Other
Other
Other
Other
Other
Game without VR, Game with VR, Traditional biofeedback Interface
Game without VR, Traditional Interface, Game with VR
Game with VR, Game without VR, Traditional Interface
Game with VR, Traditional Interface, Game without VR
Traditional Interface, Game without VR, Game with VR
Traditional Interface, Game with VR, Game without VR
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, game with VR, traditional interface
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, traditional interface, game with VR
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, game without VR, traditional interface
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, traditional interface, game without VR
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game without VR, game with VR
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game with VR, game without VR