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The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

Primary Purpose

Gaming Disorder, Sedentary Behavior

Status
Completed
Phase
Not Applicable
Locations
Turkey
Study Type
Interventional
Intervention
aerobic exercise
Video based exercise
Control group
Sponsored by
Cagtay Maden
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Gaming Disorder focused on measuring gaming disorder, aerobic exercise, exergame

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

  • DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
  • No communication barrier
  • Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year

Exclusion Criteria:

  • Cigarette use over 10 packsXyear
  • be using any medicine
  • Be actively involved in any sport.
  • Having chronic disease
  • Having physical disability

Sites / Locations

  • Hasan Kalyoncu Universty

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Experimental

Experimental

Experimental

Arm Label

aerobic exercise group

Video based exercise group

Control group

Arm Description

Aerobic exercise group is received treadmill training.

Video based exercise group is received exergame training.

Control group

Outcomes

Primary Outcome Measures

Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
The International Physical Activity Questionnaire (IPAQ)
Used to calculate weekly physical activity level and METs

Secondary Outcome Measures

Quality of Life Assessment: Short Form-36.
Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.
Anxiety Scale
Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.
Senior Fitness Test (SFT)
It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.
20m-Shuttle Run Test
It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.

Full Information

First Posted
January 8, 2020
Last Updated
October 21, 2021
Sponsor
Cagtay Maden
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1. Study Identification

Unique Protocol Identification Number
NCT04226677
Brief Title
The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
Official Title
Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder
Study Type
Interventional

2. Study Status

Record Verification Date
October 2021
Overall Recruitment Status
Completed
Study Start Date
May 10, 2020 (Actual)
Primary Completion Date
October 5, 2020 (Actual)
Study Completion Date
November 5, 2020 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Cagtay Maden

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
Detailed Description
The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Gaming Disorder, Sedentary Behavior
Keywords
gaming disorder, aerobic exercise, exergame

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Factorial Assignment
Model Description
participants are grouped randomly, the first group is the aerobic exercise group, the second group is the video based exercise group and the third group is the combination of these.
Masking
ParticipantInvestigator
Allocation
Randomized
Enrollment
45 (Actual)

8. Arms, Groups, and Interventions

Arm Title
aerobic exercise group
Arm Type
Experimental
Arm Description
Aerobic exercise group is received treadmill training.
Arm Title
Video based exercise group
Arm Type
Experimental
Arm Description
Video based exercise group is received exergame training.
Arm Title
Control group
Arm Type
Experimental
Arm Description
Control group
Intervention Type
Other
Intervention Name(s)
aerobic exercise
Other Intervention Name(s)
Treadmill training
Intervention Description
Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.
Intervention Type
Other
Intervention Name(s)
Video based exercise
Other Intervention Name(s)
exergame
Intervention Description
Exergame training include virtual reality games by xbox kinect.
Intervention Type
Other
Intervention Name(s)
Control group
Other Intervention Name(s)
no intervention
Intervention Description
first and last evaluations will be made
Primary Outcome Measure Information:
Title
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
Description
It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
Time Frame
2 Monthly change
Title
The International Physical Activity Questionnaire (IPAQ)
Description
Used to calculate weekly physical activity level and METs
Time Frame
2 Monthly change
Secondary Outcome Measure Information:
Title
Quality of Life Assessment: Short Form-36.
Description
Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.
Time Frame
2 Monthly change
Title
Anxiety Scale
Description
Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.
Time Frame
2 Monthly change
Title
Senior Fitness Test (SFT)
Description
It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.
Time Frame
2 Monthly change
Title
20m-Shuttle Run Test
Description
It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.
Time Frame
2 Monthly change

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items No communication barrier Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year Exclusion Criteria: Cigarette use over 10 packsXyear be using any medicine Be actively involved in any sport. Having chronic disease Having physical disability
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Çağtay maden, MSc, Pt
Organizational Affiliation
Hasan Kalyoncu University
Official's Role
Principal Investigator
Facility Information:
Facility Name
Hasan Kalyoncu Universty
City
Gaziantep
State/Province
Şahinbey
Country
Turkey

12. IPD Sharing Statement

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The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

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