Habits of Gamers Study (GAMES)
Depression Mild, Depression, Anxiety, Anxiety
About this trial
This is an interventional basic science trial for Depression Mild focused on measuring mindfulness
Eligibility Criteria
Inclusion Criteria:
- Ages 18-64
- "Gamer" = must play at least 3 and no more than 30 hours per week
- Must read and speak English
- Must have a private area, of the participant's choosing, in which to complete the two study sessions Must be able to speak with study personnel via Zoom
Exclusion Criteria:
- "Gamer" = less than 3 hours of play per week, or more than 30 hours per week Prior experience with mindfulness in the form of
- "Formal Mindfulness Training". Formal mindfulness training is considered any class, group, or training that was done via individual group psychotherapy, with a licensed mental health professional.
- Be able to fluently read and speak English
Sites / Locations
- Department of Psychology; University of Southern California, Seely G Mudd Building
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Experimental
Experimental
No Intervention
No Intervention
Mindful Video Game Then Laundry Group
Mindful Laundry Then Video Game Group
Control Video Game Then Laundry Group
Control Laundry Then Video Game Group
Receive mindfulness prompt and play their video game first and fold laundry second.
Receive mindfulness prompt and fold laundry first, play their video game second.
Control condition that receives no mindfulness prompt and is asked to complete activities like they normally would. They will play their video game first and fold laundry second.
Control condition that receives no mindfulness prompt and is asked to complete activities like they normally would. They will fold laundry first and will play their video game second.