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Virtual Reality During Intrathecal Pump Refills in Children (VAMPIRE)

Primary Purpose

Cerebral Palsy

Status
Completed
Phase
Not Applicable
Locations
Belgium
Study Type
Interventional
Intervention
Intrathecal pump refill with Virtual Reality
Intrathecal pump refill with distraction
Intrathecal pump refill
Sponsored by
Moens Maarten
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Cerebral Palsy focused on measuring Virtual Reality

Eligibility Criteria

8 Years - 16 Years (Child)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery
  • Child and parents have been informed of the study procedures and have given written informed consent
  • Child and parents willing to comply with study protocol
  • Child and parents are able to speak Dutch/French (questionnaires)
  • Cognitive and language functioning enabling communication between the physician/researcher and the child

Exclusion Criteria:

  • Children with susceptibility to motion sickness or cyber-sickness
  • Children with susceptibility to claustrophobia
  • History of seizures/epilepsia

Sites / Locations

  • Universitair Ziekenhuis Brussel

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Other

Other

Other

Arm Label

Usual care

Virtual Reality

Distraction

Arm Description

Pump refill will be performed as usual.

Children will play a commercially available VR game during pump refill

Children will watch a commercial 360° music video on YouTube during pump refill

Outcomes

Primary Outcome Measures

Pain intensity
Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction).

Secondary Outcome Measures

Procedural pain
Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale.
Fear
The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent.
Anxiety
The Children's Anxiety Meter (CAM) will be used to measure anxiety. This scale will be filled in by children and parents.
Statisfaction
The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction.
Adverse events
The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR.

Full Information

First Posted
January 26, 2021
Last Updated
March 17, 2022
Sponsor
Moens Maarten
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1. Study Identification

Unique Protocol Identification Number
NCT04737668
Brief Title
Virtual Reality During Intrathecal Pump Refills in Children
Acronym
VAMPIRE
Official Title
Virtual Reality During Intrathecal Pump Refills in Children: a Randomised Controlled Trial With Crossover Design
Study Type
Interventional

2. Study Status

Record Verification Date
March 2022
Overall Recruitment Status
Completed
Study Start Date
February 10, 2021 (Actual)
Primary Completion Date
January 26, 2022 (Actual)
Study Completion Date
January 26, 2022 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Moens Maarten

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No

5. Study Description

Brief Summary
The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction.
Detailed Description
Virtual reality (VR) is a technological rehabilitation tool that allows the user to experience the interaction with a computer-generated environment. It may provide some advantages over conventional care: it allows the simulation of realistic environments and patients feel more motivated by this kind of virtual environment. VR constitutes an enriched environment with augmented multiple sensory feedbacks (auditory, visual, tactile VR enriched environment) that has already shown some efficiency in reducing chronic pain. There is mounting evidence from acute pain conditions, such as wound care, that VR could play a role as an additional treatment method to relieve pain A possible explanation for its mechanism of action is provided by "the gate-theory of attention". VR reduces the perception of pain by diverting attention away from the pain. Most children experience pain and fear when receiving a medical treatment; two feelings which are closely related and affecting one another. Moreover, children often describe procedures involving needles as the most stressful portion of the hospital experience. Children who have been implanted with an intrathecal baclofen (ITB) pump, need to come to the hospital for a refill approximately every 3 months, depending on the exact dose. During the refill, the physician places a needle directly into the reservoir to refill the pump. To alleviate the pain and fear with these refill procedures, it is hypothesized that VR could alleviate pain and make these refills more feasible. Therefore, the aim of this study is to evaluate whether VR is reducing pain during a refill procedure, in children receiving intrathecal drug delivery compared to usual care.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Cerebral Palsy
Keywords
Virtual Reality

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Masking
None (Open Label)
Allocation
Randomized
Enrollment
6 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Usual care
Arm Type
Other
Arm Description
Pump refill will be performed as usual.
Arm Title
Virtual Reality
Arm Type
Other
Arm Description
Children will play a commercially available VR game during pump refill
Arm Title
Distraction
Arm Type
Other
Arm Description
Children will watch a commercial 360° music video on YouTube during pump refill
Intervention Type
Other
Intervention Name(s)
Intrathecal pump refill with Virtual Reality
Intervention Description
VR game
Intervention Type
Other
Intervention Name(s)
Intrathecal pump refill with distraction
Intervention Description
Video
Intervention Type
Other
Intervention Name(s)
Intrathecal pump refill
Intervention Description
daily routine care for pump refill
Primary Outcome Measure Information:
Title
Pain intensity
Description
Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction).
Time Frame
Through study completion, an average of 6 months.
Secondary Outcome Measure Information:
Title
Procedural pain
Description
Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale.
Time Frame
Through study completion, an average of 6 months.
Title
Fear
Description
The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent.
Time Frame
Through study completion, an average of 6 months.
Title
Anxiety
Description
The Children's Anxiety Meter (CAM) will be used to measure anxiety. This scale will be filled in by children and parents.
Time Frame
Through study completion, an average of 6 months.
Title
Statisfaction
Description
The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction.
Time Frame
Through study completion, an average of 6 months.
Title
Adverse events
Description
The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR.
Time Frame
Through study completion, an average of 6 months.

10. Eligibility

Sex
All
Minimum Age & Unit of Time
8 Years
Maximum Age & Unit of Time
16 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery Child and parents have been informed of the study procedures and have given written informed consent Child and parents willing to comply with study protocol Child and parents are able to speak Dutch/French (questionnaires) Cognitive and language functioning enabling communication between the physician/researcher and the child Exclusion Criteria: Children with susceptibility to motion sickness or cyber-sickness Children with susceptibility to claustrophobia History of seizures/epilepsia
Facility Information:
Facility Name
Universitair Ziekenhuis Brussel
City
Jette
ZIP/Postal Code
1090
Country
Belgium

12. IPD Sharing Statement

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Virtual Reality During Intrathecal Pump Refills in Children

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