Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy
Cerebral Palsy
About this trial
This is an interventional basic science trial for Cerebral Palsy focused on measuring energy expenditure, exercise intensity, video games
Eligibility Criteria
Inclusion Criteria
- must be at I-III level according to the Gross Motor Function Classification System (GMFCS)
- must be able to cooperate during assessments and exercise sessions
- must have sufficient functional dexterity to grasp the Nintendo Wii remote control
Exclusion Criteria:
- having excessive upper extremity spasticity that can interfere with movements while playing
- playing Nintendo Wii before
- genetic or neurological disease other than CP diagnosis and epilepsy
- having had muscle-tendon and bone surgery less than 6 months ago
- use of any pharmacological agent to inhibit spasticity less than 6 months ago
Sites / Locations
- Medipol University
Arms of the Study
Arm 1
Arm 2
Active Comparator
Active Comparator
the situation where the accelerometer is placed on the wrist during active video games playing
the situation where the accelerometer is placed on the hip during active video games playing
In one session the accelerometer will place on the dominant wrist Individuals will instructed not to remove and instruct them to wear the device during the session.
In one session the accelerometer will place on a flexible belt by attaching to the hip area at the intersection of the dominant wrist and axillary line. Individuals will instructed not to remove and instruct them to wear the device during the session.