Effect of Exergame Program Structured Via Analytic Hierarchy Process on Trunk Control and Upper Extremity Functionality
Cerebral Palsy
About this trial
This is an interventional treatment trial for Cerebral Palsy
Eligibility Criteria
Inclusion Criteria:
- Diagnosed with spastic cerebral palsy
- Gross Motor Level should be in between I-III according to Gross Motor Function Classification System (GMFCS)
- Manual ability levels should be in between I-IV according to Manual Abilities Classification System (MACS)
- No Botulinum toxin injections 6 months prior to study
Exclusion Criteria:
- Surgery history related to the musculoskeletal system (upper and lower extremities)
- Having communication problems
- Having secondary cognitive-behavioral problems addition to cerebral palsy (intellectual disability)
Sites / Locations
- Istanbul Medipol University
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Exergame Group (EG)
Activity Based Exercise Group (AG)
In addition to routine NDT training, Structured Exergame Program for upper extremity and trunk control will be applied in this group. Xbox one - Kinect supported video games will be selected for video-game based exergame program. The Video games to be included in the Exergame program will be selected by Analytical Hierarchy Process. Program will consist 40 minutes of exergame sessions and 15 sessions total. Sessions will be applied 2 times a week, and It is planned to complete in 8 weeks.
In addition to routine NDT training, Goal Directed Activity Based Exercises for upper extremity and trunk will be applied to this group. Program will consist 40 minutes of exergame sessions and 15 sessions total. Sessions will be applied 2 times a week, and It is planned to complete in 8 weeks.