A Music-based VR Intervention for Upper Limb Motor Rehabilitation in Hemiparetic Patients
Hemiparesis
About this trial
This is an interventional treatment trial for Hemiparesis focused on measuring Music, Motor coordination, Embodied cognition, Rehabilitation, Virtual reality, Action observation
Eligibility Criteria
Inclusion Criteria:
- Post-stroke patients in acute/subacute phase
- Upper limb hemiparesis (Ashworth scale: 0-2; MRC scale: 3-5)
- Age between 18 and 80 years
- Currently enrolled in inpatient rehabilitation
Exclusion Criteria:
- Psychiatric disorders,
- Neglect
- Epilepsy
- MMSE rating < 24
- Difficulty with visual-spatial exploration
- Visual deficits.
Sites / Locations
- Fondazione PoliambulanzaRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Experimental
Active Comparator
VR+MUSIC
VR
TAU
Upper limb repetitive training activities through the imitation of movements (i.e., unscrew the cap of a bottle, pour water into a glass, drink water from a glass, sugaring coffee, placing an object in a box) synchronized with a musical accompaniment (i.e., a selection of classical music pieces). Participants will wear a VR headset (Gear VR, Samsung) through which they will observe egocentric 180° 3D videoclips shot from a first-person perspective, as if the patient himself was performing the movement, while listening to music.
Upper limb repetitive training activities through imitation of movements, without any musical accompaniment. Participants will wear a VR headset through which they will observe egocentric 180° 3D silent videoclips.
Treatment as usual (TAU). Patients will be engaged in upper limb repetitive training activities through traditional physiotherapy rehabilitation.