Effectiveness of AOT Based on Virtual Reality in Stroke Rehabilitation.
Stroke, Hemiplegia, Hemiparesis
About this trial
This is an interventional treatment trial for Stroke focused on measuring action observation therapy, mirror neuron system, stroke, virtual reality, motor learning
Eligibility Criteria
Inclusion Criteria:
- primarily motor symptoms with unilateral upper limb paresis (controlled via standard neurological examination);
- residual movement ability of the paretic upper limb, controlled by Medical Research Council (MRC) index > 2 and < 4, active use of the hemiplegic limb, from minimal (mainly for assistance tasks to the preserved limb) to discrete (characterized by coarse manipulation and an inability to perform precision grip);
- sufficient cooperation and cognitive understanding to participate in the activities, controlled by the investigator recruiting the patient.
Exclusion Criteria:
- severe cognitive impairment (score <20 on MMSE);
- presence of severe forms of unilateral spatial neglect (Bells Test, cut-off =/> 50% ).
- presence of severe anosognosia;
- presence of severe language comprehension deficits assessed by clinical examination;
- presence of severe untreated psychiatric disorders;
- sensory impairment hindering participation and/or not compensated visual deficits of central origin;
- drug-resistant epilepsy;
- presence of cognitive disability (IQ < 65) controlled by administration of Wechsler Adult Intelligence Scale IV (WAIS-IV) (Wechsler, 2008).
Sites / Locations
- Centro Cardinal Ferrari, Gruppo S. Stefano RiabilitazioneRecruiting
- Istituto Clinico QuarenghiRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Placebo Comparator
AO+VR
CO+VR
Participants of the experimental group will undergo a treatment based on observation of actions followed by their immediate reproduction in VR (AO+VR treatment).
Participants randomly assigned to the control group will receive an equal number of rehabilitation sessions, as the experimental group. Differently from the latter, patients of the control group will be required to observe videos depicting naturalistic scenes, without motor contents, for 1.5 min. Then, they will receive a motor training in the VR environment, performing the same type of exercises included in the above-described experimental treatment, prompted by the verbal instructions of an expert therapist.