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Computerized Cognitive Rehabilitation of Executive Deficits in Stroke Patients

Primary Purpose

Stroke, Executive Dysfunction

Status
Not yet recruiting
Phase
Not Applicable
Locations
Switzerland
Study Type
Interventional
Intervention
Computerized Gaming Rehabilitation Program 1
Computerized Gaming Rehabilitation Program 2
Sponsored by
Centre Hospitalier Universitaire Vaudois
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Stroke focused on measuring Stroke Rehabilitation, Neurological Rehabilitation, Cognitive Behavioural Therapy, Exercise Therapy, Brain Training, Nervous System Diseases, Neurocognitive Disorders, Cognition Disorders, Mental Disorders, Vascular System Injuries, Cerebrovascular Disorders

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • Age ≥ 18 years
  • Ischemic or haemorrhagic cerebral stroke ≥ 8 weeks before study inclusion
  • Cognitive complaint and/or clinical impression of dysexecutive syndrome
  • Z-Score < -1.0 in at least two of the following domains

    • Cognitive flexibility (Trail-Making Test B/A)
    • Cognitive interference (Stroop color word interference task)
    • Divided attention (TAP divided attention)
    • Working memory (TAP working memory, Forward Digit Span, Backward Digit Span)
    • Design fluency (Five-points test)

Exclusion Criteria:

  • Major neurocognitive disorder according to the DSM-5
  • Proximal extremity paresis grade < M4 on the Medical Research Council (MRC) Scale for Muscle Strength in at least one of four extremities
  • Insufficient visual acuity, visual field or hemispatial attention to engage in the training
  • Inability to discriminate colour: < 12 points on the Ishihara test
  • Changes over the last 4 weeks in antidepressive, anxiolytic or in acetylcholinesterase inhibitor drugs
  • Thoracic pain and/or heart palpitations at rest, during or following a physical effort (based on self-report)
  • Clinically unstable cardio-vascular disease
  • Falls in the past 12 weeks as evaluated in the enrolment interview [Hopkins Falls Grading Scale (Grade >1)]
  • High risk of falling according to a score of over 15 seconds on the Four Square Step Test (FSST)
  • Insufficient knowledge or capacity of French to follow instructions
  • Incapacity or unwillingness to provide informed consent

Sites / Locations

  • Lausanne University Hospital (CHUV)

Arms of the Study

Arm 1

Arm 2

Arm Type

Active Comparator

Experimental

Arm Label

Program 1

Program 2

Arm Description

Computerized Gaming Rehabilitation Program 1

Computerized Gaming Rehabilitation Program 2

Outcomes

Primary Outcome Measures

Change in cognitive interference after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Cognitive interference is measured using the Delis-Kaplan Executive Function System (D-KEFS; Delis, Kaplan, Kramer, 2001) Stroop Test
Change in divided attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Divided attention is measured using the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest for divided attention
Change in visuospatial working memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Visuospatial working memory is measured by the immediate recall of the Brief Visuospatial Memory Test-Revised (BVMT-R; Benedict, 1996)
Change in subjective executive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Subjective executive function is measured by the Working Memory Questionnaire (WMQ; Vallat-Azouvi et al, 2012; 30 items, participants rate 10 statements on storage, attention and executive domain on a Likert-scale from 1-5 (not at all - extremely))

Secondary Outcome Measures

Change in visual working memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Visual working memory will be assessed via performance on the computerized 'Filter task' (Vogel, 2005).
Change in design fluency after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
The Five-Point Test (Regard, 1982) will be used to assess design fluency.
Change in processing speed after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
The Trail-Making-Test Part A (Reitan, 1955) will be used to assess processing speed.
Change in cognitive flexibility assessed by the TMT-B after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Cognitive flexibility will be measured using the Trail-Making-Test B (TMT-B; Reitan, 1955).
Change in cognitive flexibility assessed by the TAP Flexibility after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Cognitive flexibility will be measured using the subscale 'Flexibility' of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002)
Change in cognitive inhibition after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
The Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest Go/NoGo will assess cognitive inhibition.
Change in cognitive multitasking after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
A subtest of a custom-made tablet-based cognitive evaluation tool will measure cognitive multitasking.
Change in covert shift of attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Measured by the corresponding subtest of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002).
Change in risk of falls and postural stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Postural stability and risk of falls will be assessed using the BTrackS Balance Plate (FDA registered class 1 medical device #3010668481)
Change in dynamic stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Dynamic stability will be assessed by the Four Square Step Test (FSST; Dite et al, 2002), which tests the participant's ability to step over objects forwards, sideways and backwards; the movements of the FSST are comparable to the ones implemented in the training program.
Change in ability to perform a cognitive and physical dual task after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
In order to assess cognitive and motor dual task ability, the study participant will perform the 'Timed Up and Go Cognitive' subtest from the MiniBESTest (Franchignoni et al, 2010).
Change in heart rate after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Heart rate (HR) will be recorded at rest in supine position during a 5-minute window using a chest belt.
Change in heart rate variability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Heart rate variability (HRv) will be recorded at rest in supine position during a 5-minute window using a chest belt.
Change in systolic and diastolic blood pressure after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Determined by the mean of three blood pressure measurements using a sphygmomanometer and a stethoscope.
Everyday physical activity during 6-week training period.
Measuring daily step count and minutes of daily activity using a wrist-attached wearable device will determine everyday physical acitivity during the training period.
Change in everyday life quality after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Study participants will rate everyday life quality using the Quality of Life after Brain Injury questionnaire (QOLIBRI; von Steinbuchel, 2010; 36 items originally, adapted to 35 items for stroke, participants rate applicability of statements on quality of life after stroke from not at all to very))
Change in everyday life cognitive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Study participants will rate everyday life cognitive function using the Cognitive Failure Questionnaire (CFQ; Broadbent, 1982; 25 items, participants rate the frequency of situations representing cognitive dysfunction in the past 6 months from very often (4 points) to never (0 points), a lower score represents a better subjective cognitive function).
Change in mood after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Mood is measured by the Hospital Anxiety and Depression Scale (HAD-S; Zigmond and Snaith, 1983), which tests for both anxiety and depression in a 14-item questionnaire (7 items each, participants rate statements on a Likert-Scale from 0-3 for each statement, the maximal score is 28 for each domain, the cut-off 11 for anxiety and depression is points or more).
Change in apathy after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Study participants will rate their degree of apathy using the self-administered Dimensional Apathy Scale (DAS; 24 items; Radakovic and Abrahams, 2014).
Change in fatigue after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Study participants will rate their degree of fatigue on the Modified Fatigue Impact Scale (MFIS; Larson, 2013; 21 items in total, whereof 9 items on a physical subscale, 10 items on a cognitive subscale and 2 items on a psychosocial subscale; every item contains a statement rated on a Likert-Scale from 0-4 (never - almost always), a higher score represents a greater impact of fatigue on the participant's life)
Change in subjective balance after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
The subjective balance of study participants will be measured using the Tinetti Falls Efficacy scale (Tinetti, 1990), a 10-item questionnaire.

Full Information

First Posted
October 29, 2021
Last Updated
December 9, 2021
Sponsor
Centre Hospitalier Universitaire Vaudois
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1. Study Identification

Unique Protocol Identification Number
NCT05169632
Brief Title
Computerized Cognitive Rehabilitation of Executive Deficits in Stroke Patients
Official Title
Combined Cognitive and Physical Training for the Neurorehabilitation of Executive Deficits After Stroke: an Exploratory Randomized Controlled Trial
Study Type
Interventional

2. Study Status

Record Verification Date
December 2021
Overall Recruitment Status
Not yet recruiting
Study Start Date
February 1, 2022 (Anticipated)
Primary Completion Date
January 31, 2025 (Anticipated)
Study Completion Date
January 31, 2025 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Centre Hospitalier Universitaire Vaudois

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
Yes

5. Study Description

Brief Summary
WHO: 32 participants with executive deficits related to a stroke, able to engage in moderate physical activity. WHY: Around one third of stroke patients suffer from cognitive deficits in the long term, which have a detrimental impact on everyday personal and professional life. The purpose of this study is to evaluate two sets of computerized exercises combining cognitive and physical effort to see if they can improve executive function. WHAT: Study participants first undergo cognitive and physical assessments. Additional questionnaires will assess mood, everyday life cognition, function and quality. This will be followed by a 6 week training period with 3 training sessions a week. The effect of the cognitive and physical training will be measured in a post-training evaluation session. Six months after completion of the training, the study will evaluate cognitive and physical abilities of participants to study long-term effects of the respective training program. WHERE: Both the evaluation and the training sessions will be conducted on the premises of the Centre Hospitalier Universitaire Vaudoise (Pavillon 4, Avenue de Beaumont, 1005 Lausanne, Switzerland)
Detailed Description
This is an exploratory Randomized Controlled Trial with the purpose of evaluating the potential of two sets of gamified cognitive and physical exercises in the neurorehabilitation of cognitive deficits following a stroke. Upon recruitment, eligible study participants (see 'Eligibility Criteria') receive a detailed oral and written description about the scientific background, aims and methods of the study. Additional information will be provided about potential benefits and risks associated with study participation, as well as about the voluntary nature of participation throughout the study. The participant's written informed consent is required for study enrollment. After inclusion in the study, participants are randomized into one of two different training programs with equal chance of attribution and without possibility of choosing: Program 1 involves brain training games with a physical exercise component. Program 2 involves cognitive training games with a physical exercise component. Independently of program attribution, participants engage in a pre-training assessment, a six-week training period, a post-training assessment and a 6-month-follow-up assessment. Before the start of the training, participants are required to perform several cognitive and physical tests and fill out a number of questionnaires on subjective cognitive function, mood and quality of life. The exercises and the questionnaires serve as a baseline evaluation of cognitive and physical function. Following the first assessment, study participants engage in a 6-week training period. In both programs, participants engage in 3 weekly trainings of 90 minutes duration each. After completion of the training period, study participants engage in a post-training assessment to evaluate the effect of training on cognitive and physical performance. This session incorporates the same tasks and questionnaires as in the pre-training visit. The aim of the post-training assessment is to demonstrate immediate training effect of the two programs. A final follow-up visit is scheduled 6 months after the completion of the last training session. The cognitive and physical testing together with the questionnaires will be repeated to examine the long-term effects of the training programs.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Stroke, Executive Dysfunction
Keywords
Stroke Rehabilitation, Neurological Rehabilitation, Cognitive Behavioural Therapy, Exercise Therapy, Brain Training, Nervous System Diseases, Neurocognitive Disorders, Cognition Disorders, Mental Disorders, Vascular System Injuries, Cerebrovascular Disorders

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
ParticipantInvestigatorOutcomes Assessor
Allocation
Randomized
Enrollment
32 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Program 1
Arm Type
Active Comparator
Arm Description
Computerized Gaming Rehabilitation Program 1
Arm Title
Program 2
Arm Type
Experimental
Arm Description
Computerized Gaming Rehabilitation Program 2
Intervention Type
Device
Intervention Name(s)
Computerized Gaming Rehabilitation Program 1
Intervention Description
Brain training games with physical exercise component.
Intervention Type
Device
Intervention Name(s)
Computerized Gaming Rehabilitation Program 2
Intervention Description
Cognitive training games with physical exercise component.
Primary Outcome Measure Information:
Title
Change in cognitive interference after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Cognitive interference is measured using the Delis-Kaplan Executive Function System (D-KEFS; Delis, Kaplan, Kramer, 2001) Stroop Test
Time Frame
6 weeks
Title
Change in divided attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Divided attention is measured using the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest for divided attention
Time Frame
6 weeks
Title
Change in visuospatial working memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Visuospatial working memory is measured by the immediate recall of the Brief Visuospatial Memory Test-Revised (BVMT-R; Benedict, 1996)
Time Frame
6 weeks
Title
Change in subjective executive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Subjective executive function is measured by the Working Memory Questionnaire (WMQ; Vallat-Azouvi et al, 2012; 30 items, participants rate 10 statements on storage, attention and executive domain on a Likert-scale from 1-5 (not at all - extremely))
Time Frame
6 weeks
Secondary Outcome Measure Information:
Title
Change in visual working memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Visual working memory will be assessed via performance on the computerized 'Filter task' (Vogel, 2005).
Time Frame
6 weeks
Title
Change in design fluency after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
The Five-Point Test (Regard, 1982) will be used to assess design fluency.
Time Frame
6 weeks
Title
Change in processing speed after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
The Trail-Making-Test Part A (Reitan, 1955) will be used to assess processing speed.
Time Frame
6 weeks
Title
Change in cognitive flexibility assessed by the TMT-B after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Cognitive flexibility will be measured using the Trail-Making-Test B (TMT-B; Reitan, 1955).
Time Frame
6 weeks
Title
Change in cognitive flexibility assessed by the TAP Flexibility after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Cognitive flexibility will be measured using the subscale 'Flexibility' of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002)
Time Frame
6 weeks
Title
Change in cognitive inhibition after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
The Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest Go/NoGo will assess cognitive inhibition.
Time Frame
6 weeks
Title
Change in cognitive multitasking after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
A subtest of a custom-made tablet-based cognitive evaluation tool will measure cognitive multitasking.
Time Frame
6 weeks
Title
Change in covert shift of attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Measured by the corresponding subtest of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002).
Time Frame
6 weeks
Title
Change in risk of falls and postural stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Postural stability and risk of falls will be assessed using the BTrackS Balance Plate (FDA registered class 1 medical device #3010668481)
Time Frame
6 weeks
Title
Change in dynamic stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Dynamic stability will be assessed by the Four Square Step Test (FSST; Dite et al, 2002), which tests the participant's ability to step over objects forwards, sideways and backwards; the movements of the FSST are comparable to the ones implemented in the training program.
Time Frame
6 weeks
Title
Change in ability to perform a cognitive and physical dual task after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
In order to assess cognitive and motor dual task ability, the study participant will perform the 'Timed Up and Go Cognitive' subtest from the MiniBESTest (Franchignoni et al, 2010).
Time Frame
6 weeks
Title
Change in heart rate after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Heart rate (HR) will be recorded at rest in supine position during a 5-minute window using a chest belt.
Time Frame
6 weeks
Title
Change in heart rate variability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Heart rate variability (HRv) will be recorded at rest in supine position during a 5-minute window using a chest belt.
Time Frame
6 weeks
Title
Change in systolic and diastolic blood pressure after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Determined by the mean of three blood pressure measurements using a sphygmomanometer and a stethoscope.
Time Frame
6 weeks
Title
Everyday physical activity during 6-week training period.
Description
Measuring daily step count and minutes of daily activity using a wrist-attached wearable device will determine everyday physical acitivity during the training period.
Time Frame
6 weeks
Title
Change in everyday life quality after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Study participants will rate everyday life quality using the Quality of Life after Brain Injury questionnaire (QOLIBRI; von Steinbuchel, 2010; 36 items originally, adapted to 35 items for stroke, participants rate applicability of statements on quality of life after stroke from not at all to very))
Time Frame
6 weeks
Title
Change in everyday life cognitive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Study participants will rate everyday life cognitive function using the Cognitive Failure Questionnaire (CFQ; Broadbent, 1982; 25 items, participants rate the frequency of situations representing cognitive dysfunction in the past 6 months from very often (4 points) to never (0 points), a lower score represents a better subjective cognitive function).
Time Frame
6 weeks
Title
Change in mood after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Mood is measured by the Hospital Anxiety and Depression Scale (HAD-S; Zigmond and Snaith, 1983), which tests for both anxiety and depression in a 14-item questionnaire (7 items each, participants rate statements on a Likert-Scale from 0-3 for each statement, the maximal score is 28 for each domain, the cut-off 11 for anxiety and depression is points or more).
Time Frame
6 weeks
Title
Change in apathy after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Study participants will rate their degree of apathy using the self-administered Dimensional Apathy Scale (DAS; 24 items; Radakovic and Abrahams, 2014).
Time Frame
6 weeks
Title
Change in fatigue after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
Study participants will rate their degree of fatigue on the Modified Fatigue Impact Scale (MFIS; Larson, 2013; 21 items in total, whereof 9 items on a physical subscale, 10 items on a cognitive subscale and 2 items on a psychosocial subscale; every item contains a statement rated on a Likert-Scale from 0-4 (never - almost always), a higher score represents a greater impact of fatigue on the participant's life)
Time Frame
6 weeks
Title
Change in subjective balance after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Description
The subjective balance of study participants will be measured using the Tinetti Falls Efficacy scale (Tinetti, 1990), a 10-item questionnaire.
Time Frame
6 weeks
Other Pre-specified Outcome Measures:
Title
Subjective experience with technology used in study
Description
Regardless of training group attribution, study participants will rate the user-friendliness and the experience of the training using the 10-item System Usability Scale (Brooke, 1996; 10 statements about system usability rated on a Likert-scale from 1-5 (strongly disagree - strongly agree)).
Time Frame
6 weeks
Title
Perception of game training
Description
Regardless of training group attribution, study participants will rate their perception of game training using the Perception of game training questionnaire (Boot et al, 2013; 4 statements on enjoyment, challenge, frustration and motivation associated with the game, participants rate their agreement with the statement on a Likert-scale from 1 (lowest) to 7 (highest)).
Time Frame
6 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: Age ≥ 18 years Ischemic or haemorrhagic cerebral stroke ≥ 8 weeks before study inclusion Cognitive complaint and/or clinical impression of dysexecutive syndrome Z-Score < -1.0 in at least two of the following domains Cognitive flexibility (Trail-Making Test B/A) Cognitive interference (Stroop color word interference task) Divided attention (TAP divided attention) Working memory (TAP working memory, Forward Digit Span, Backward Digit Span) Design fluency (Five-points test) Exclusion Criteria: Major neurocognitive disorder according to the DSM-5 Proximal extremity paresis grade < M4 on the Medical Research Council (MRC) Scale for Muscle Strength in at least one of four extremities Insufficient visual acuity, visual field or hemispatial attention to engage in the training Inability to discriminate colour: < 12 points on the Ishihara test Changes over the last 4 weeks in antidepressive, anxiolytic or in acetylcholinesterase inhibitor drugs Thoracic pain and/or heart palpitations at rest, during or following a physical effort (based on self-report) Clinically unstable cardio-vascular disease Falls in the past 12 weeks as evaluated in the enrolment interview [Hopkins Falls Grading Scale (Grade >1)] High risk of falling according to a score of over 15 seconds on the Four Square Step Test (FSST) Insufficient knowledge or capacity of French to follow instructions Incapacity or unwillingness to provide informed consent
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Aurélie Manuel Stocker, PhD
Phone
+41 21 314 25 42
Email
aurelie.manuel-stocker@chuv.ch
First Name & Middle Initial & Last Name or Official Title & Degree
Arseny A. Sokolov, Prof MD PhD
Phone
+41 79 556 73 55
Email
arseny.sokolov@chuv.ch
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Arseny A. Sokolov, Prof MD PhD
Organizational Affiliation
Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland
Official's Role
Principal Investigator
First Name & Middle Initial & Last Name & Degree
Aurélie Manuel-Stocker, PhD
Organizational Affiliation
Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland
Official's Role
Study Chair
Facility Information:
Facility Name
Lausanne University Hospital (CHUV)
City
Lausanne
State/Province
Vaud
ZIP/Postal Code
1011
Country
Switzerland

12. IPD Sharing Statement

Plan to Share IPD
No
Citations:
Citation
Zimmermann, P. and B. Fimm, A test battery for attentional performance. Applied Neuropsychology of Attention, Theory, Diagnosis and Rehabilitation 2002: p. 110-151.
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Benedict, R.H.B., et al., Revision of the Brief Visuospatial Memory Test: Studies of normal performance, reliability, and Validity. Psychological Assessment, 1996.
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PubMed Identifier
15012851
Citation
Delis DC, Kramer JH, Kaplan E, Holdnack J. Reliability and validity of the Delis-Kaplan Executive Function System: an update. J Int Neuropsychol Soc. 2004 Mar;10(2):301-3. doi: 10.1017/S1355617704102191. No abstract available.
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Vallat-Azouvi C, Pradat-Diehl P, Azouvi P. The Working Memory Questionnaire: a scale to assess everyday life problems related to deficits of working memory in brain injured patients. Neuropsychol Rehabil. 2012;22(4):634-49. doi: 10.1080/09602011.2012.681110. Epub 2012 Apr 27.
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Computerized Cognitive Rehabilitation of Executive Deficits in Stroke Patients

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