Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP
CLBP - Chronic Low Back Pain
About this trial
This is an interventional treatment trial for CLBP - Chronic Low Back Pain focused on measuring CLBP, VR, Fear of movement, Disability, Video Game, Adherence
Eligibility Criteria
Inclusion Criteria:
- Consented adult patients, male and female, aged 18 or older.
- patient diagnosed with chronic non-specific low back pain (symptoms duration more than 3 month).
- patient reported no health condition that would restrict movement or prevent safe participation
- patient able to use smart phone.
Exclusion Criteria:
- patients age more than 60 years. (As patient has high risk of morbidity could affect balance and movement)
- Patients with spine surgery, hip arthroplasty, or spinal deformity like scoliosis.
- Patient with red flags (e.g., active cancer, report recent or unexplained loss weight, infection, inflammation, or fracture)
- Clinical neurological features like lumbar radiculopathy.
- vestibular system dysfunction like vertigo or imbalance by using Head impulse test(Furman & Barton, 2015).
- pregnancy.
Sites / Locations
- Security Forces Hospital
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
intervention Group
Control Group
Patient will be receive . usual care that included the education patients(e.g., information, and behavior modification advice techniques) based on the latest clinical practice guidelines (Qaseem et al., 2017 ; Delitto et al., 2012). Also, Patients understood their back problem by reassurance that the condition is not a serious disease and information about the nature of the disorder and prognosis and course of recovery. And what should be done to reduce worry (e.g., stay active and returning to normal activities as soon as possible, avoid worry, coping with having a sore back, and positive attitudes towards back pain are important). The given pamphlets produced by the Saudi Spine Society. The intervention group will have in addition to the usual care, virtual reality immersive based-exercise game, the participants will download (kurki-application), and will given VR glasses
Patient will be receive . usual care that included the education patients(e.g., information, and behavior modification advice techniques) based on the latest clinical practice guidelines (Qaseem et al., 2017 ; Delitto et al., 2012). Also, Patients understood their back problem by reassurance that the condition is not a serious disease and information about the nature of the disorder and prognosis and course of recovery. And what should be done to reduce worry (e.g., stay active and returning to normal activities as soon as possible, avoid worry, coping with having a sore back, and positive attitudes towards back pain are important). The given pamphlets produced by the Saudi Spine Society. The control group will have in addition to usual care that included the education patients, a Brochure for LBP therapeutic exercises