Using Immersive Virtual Reality for Children's Lower Limb Rehabilitation
Virtual Reality, Physical Rehabilitation, Lower Limb Injury
About this trial
This is an interventional supportive care trial for Virtual Reality
Eligibility Criteria
Inclusion Criteria:
- aged 11-16.
- able to speak and understand English.
- receiving physiotherapy rehabilitation treatment as an inpatient following lower limb or knee surgery, in order to restore or improve movement and function.
Exclusion Criteria:
- - Injuries to the face or head that could hinder the correct positioning of the headset or pose an infection risk
- A learning impairment that could hinder the understanding of the task
- A history of severe motion sickness or vertigo.
- Mental health problems
In order to avoid unnecessary psychological or physical distress, it is expected that we will exclude those with acute mental health symptoms as assessed by clinicians, where the use of VR might be contraindicated.
Children with mild, well controlled mental health problems will not be excluded from the study, as long as parents, child, and clinicians are in agreement. VR can occasionally cause dizziness or nausea in individuals with motion sickness, and although designed to be as enjoyable as possible, activities in the VR may cause anxiety in those with vertigo. These issues will be identified in the information sheets and discussed with parents.
Sites / Locations
- Ivan Phelan
Arms of the Study
Arm 1
Arm 2
Experimental
Other
Patients IVR for Lower Limb and Knee Rehabilitation after surgery in children
Occupational Therapist perceptions of the effectiveness of the IVR
Patients will use the IVR during each physiotherapy session after surgery until their discharge from hospital, which is expected to comprise one 10 minute session per day for 3-5 days. During each session, child participants will rate their anxiety, perceived pain and feedback any feelings about the experience.
She recruited the patients, gave out devices, administered the outcome measures and provided us with feedback about their experience with the VR game. At the end of the trial, an interview (10 minutes) with the OT was conducted by a research nurse.