Telehealth Virtual Reality Exergaming for Spinal Cord Injury
Spinal Cord Injuries
About this trial
This is an interventional treatment trial for Spinal Cord Injuries
Eligibility Criteria
Inclusion Criteria:
- medical diagnosis of traumatic spinal cord injury (determined by International Classification of Disease [ICD] codes)
- a caregiver to support the participant if the participant is a child (<18 years of age)
- access to a Wi-Fi Internet connection in the home
Exclusion Criteria:
- physically active (defined as >150 minutes per week of moderate-to-vigorous intensity exercise in a typical week)
- cannot use the arms for exercise or operate the controller buttons using their fingers
- complete blindness or deafness
- recent myocardial infarction or electrocardiography changes, complete heart block, acute congestive heart failure, unstable angina, and uncontrolled severe hypertension [BP >/= 180/110 mmHg]
- prone to seizures
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Group virtual reality gaming
Wait-list Control
The intervention will include home-based exercise using the Oculus Quest 2. Participants will be prescribed two gaming goals to achieve across the 8-week intervention. The first goal will be to play with the Quest for at least ≥60 minutes, 5 days per week (Monday - Friday) across the 8-week intervention: a total of 300 minutes. Participants can achieve these goals through either single- or multiplayer gaming but will be prescribed to engage in online multiplayer or peer-to-peer gaming at least 2 days per week.
People who are randomized to the waitlist group will undergo 4-weeks of wait (habitual daily activities), followed by 8-weeks of VR intervention. People in the wait-group will be in the study for a total of 12 weeks.