Immersive Virtual Reality for Upper Limb Rehabilitation in Multiple Sclerosis
Primary Purpose
Multiple Sclerosis
Status
Completed
Phase
Not Applicable
Locations
United Kingdom
Study Type
Interventional
Intervention
Immersive Virtual Reality Intervention
Sponsored by

About this trial
This is an interventional treatment trial for Multiple Sclerosis focused on measuring Multiple Sclerosis, Rehabilitation, Virtual reality
Eligibility Criteria
Inclusion Criteria:
- Confirmed diagnosis of multiple sclerosis.
- Degree of self-reported hand or upper limb impairment which interferes with some activities of daily living (ADL) (e.g. dressing, eating, grooming).
- Objective upper limb impairment, in at least one hand, as determined by a Nine Hole Peg Test (see Section Outcome Measures) of 2 standard deviations of more above the published normative values depending on age and sex.
- Must be able to travel to a research site.
Exclusion Criteria:
- If they have had a relapse in the last three months
- Subjective cognitive problems resulting in them being unable to use the equipment or participate in virtual reality.
- Visual problems such that they cannot see the visual display within the headset (this does not include participants who have glasses that are enough to correct eyesight issues)
- Have a current eye infection.
- Have any significant co-existing neurological or orthopaedic conditions affecting the upper limb.
- Are unable to understand verbal or written explanations of the study or are unable to speak or understand English.
- Individuals who are currently enrolled in any clinical trials will be excluded, but those who have previously taken part in research and other trials will be eligible.
Sites / Locations
- Amy Webster
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
No Intervention
Arm Label
Virtual Reality Intervention
Control Group
Arm Description
Eight weeks of two 30 minute sessions using virtual reality with the upper limb exercise games.
Participants will be asked to continue with their usual care independent of this study.
Outcomes
Primary Outcome Measures
Recruitment Rates
Recording the number of participants: identified and approached; number of participants that meet eligibility criteria or are excluded and record reasons for exclusion; number of participants that agree to take part in the study.
Number of intervention sessions completed by participants
Measured by recording the amount of VR sessions completed and the duration of these for each participant.
Recording the number of drop out rates from participants
Measured by recording the amount of participants from both groups dropping out of the study.
Acceptance of being assigned to the control arm
Asking participants in the control arm if they accept being in this group rather than the intervention group.
Reporting adverse effects from intervention.
Recording the number and type of adverse effects experienced by the participants from the intervention, either during or immediately following the VR intervention.
Rate of completion of secondary outcomes
Recording if participants are able to complete the upper limb related outcomes.
Secondary Outcome Measures
Nine Hole Peg Test
Measurement of hand dexterity.
ABLIHAND questionnaire
Self-reported questionnaire regarding their ability to perform activities of daily living that requires upper limb function. It has a maximum score of 46 and the lower the score, the poorer the functional ability.
Hand grip strength via Jamar dynamometer
Measurement of hand grip strength.
Action Research Arm Test (ARAT)
Measurement of ability of handling objects and other general upper limb movements.
The spasticity-related quality of life tool (SQoL-6D)
Self-reported questionnaire regarding how spasticity of their upper limb affects their quality of life. There are 7 domains and the participant has to tick which statement they believe is most appropriate to their spasticity within the last 7 days.
USE questionnaire
Questionnaire regarding the user's opinion on the usefulness, satisfaction and ease of use of the developed software. There are 30 questions using a 7-point Likert scale the participant must rate how strongly they agree or disagree with the statements regarding the software.
Semi-structured interviews
Interviews to explore the participant's experience with the virtual reality intervention, any issues encountered and suggested improvements for future studies using the games or virtual reality.
Full Information
NCT ID
NCT05320237
First Posted
March 10, 2022
Last Updated
September 11, 2023
Sponsor
Glasgow Caledonian University
Collaborators
MS Society, UK, NHS Lanarkshire
1. Study Identification
Unique Protocol Identification Number
NCT05320237
Brief Title
Immersive Virtual Reality for Upper Limb Rehabilitation in Multiple Sclerosis
Official Title
Upper Limb Rehabilitation Using Immersive Virtual Reality for People With Multiple Sclerosis; a Feasibility Trial
Study Type
Interventional
2. Study Status
Record Verification Date
September 2023
Overall Recruitment Status
Completed
Study Start Date
June 26, 2022 (Actual)
Primary Completion Date
April 28, 2023 (Actual)
Study Completion Date
April 28, 2023 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Glasgow Caledonian University
Collaborators
MS Society, UK, NHS Lanarkshire
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No
5. Study Description
Brief Summary
Virtual reality (VR) has reported benefits of engagement, immersion, and motivation in rehabilitation and has been proposed to be a solution for long-term engaging rehabilitation methods. However, the use of VR within the multiple sclerosis (MS) population is not widely investigated, and even less with regards to upper limb function. The main aim of this study is to assess the feasibility of using the Oculus Quest VR headset and games for improving upper limb function within the MS population. Recruited people with MS will be randomly assigned to either an eight week intervention using VR games that have been designed by co-production with people with MS and MS-specialists; or to a control group of usual care. All participants will undertake testing at baseline, four weeks and eight weeks for multiple outcomes measures related to upper limb and motor function. After completion of the intervention, participants who undertook VR intervention will complete a survey regarding the usability of the games, and some individuals will be invited to interviews to express their experience of using VR and any suggestions for improvement for potential future trials.
Detailed Description
The aim of this study is to investigate the feasibility of an eight-week intervention of co-produced virtual reality (VR) games delivered using the Oculus Quest for improving the upper limb function of people with MS. This study is also a randomised controlled trial with two arms, one group will undergo the intervention using VR and the other will be a control group.
This study aims to recruit up to 30 people with MS who have some degree of self-reported upper limb mobility difficulties from MS clinics in NHS Lanarkshire and MS Revive, a third sector in Glasgow. Participants will be randomly allocated to a group: an eight week intervention study using VR and exercise games or a control group of usual care. All groups will have assessments at baseline, week 4 and week 8. However, only the VR intervention group will undertake the USE questionnaire and only a select number of participants in the VR group will participate in the semi-structured interviews.
The VR intervention group will involve participants travelling to a research site twice a week for eight weeks and each session will be approximately 30 minutes. This 30-minute intervention will include participating in game play and the participant using the game's interface (e.g. navigating through menus, selecting which games to play). The games for the intervention will involve facilitating and replicating upper limb movements: pushing buttons for the interface; individual finger movement; grasp and release and one game includes holding a controller for elbow flexion and extension (see table). The intervention group will undergo exercises in a fully immersive VR environment using the Oculus Quest VR headsets. For health and safety reasons participants will complete their programme whilst seated.
The control group will not receive a specific exercise programme but will be asked to continue with their usual care, which could generally include any ongoing physiotherapy or occupational therapy support or none whatsoever. Any ongoing physiotherapy or occupational therapy (NHS or non-NHS) will be recorded, detailing the exercises and frequency. After completion of the week 8 assessment, participants within the control group will be offered the opportunity to take part in a 30-minute session trialling the VR games.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Multiple Sclerosis
Keywords
Multiple Sclerosis, Rehabilitation, Virtual reality
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
None (Open Label)
Allocation
Randomized
Enrollment
19 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Virtual Reality Intervention
Arm Type
Experimental
Arm Description
Eight weeks of two 30 minute sessions using virtual reality with the upper limb exercise games.
Arm Title
Control Group
Arm Type
No Intervention
Arm Description
Participants will be asked to continue with their usual care independent of this study.
Intervention Type
Other
Intervention Name(s)
Immersive Virtual Reality Intervention
Intervention Description
Eight week intervention with two sessions a week. Each session will be 30 minutes in duration and will involve participants partaking in VR and such games include targeting individual finger movement (playing piano); grasp and release and one game (catching falling stars) includes holding a controller for elbow flexion and extension (Whack-a-mole).
Primary Outcome Measure Information:
Title
Recruitment Rates
Description
Recording the number of participants: identified and approached; number of participants that meet eligibility criteria or are excluded and record reasons for exclusion; number of participants that agree to take part in the study.
Time Frame
First 5 months of study.
Title
Number of intervention sessions completed by participants
Description
Measured by recording the amount of VR sessions completed and the duration of these for each participant.
Time Frame
Through the intervention period of 6 months.
Title
Recording the number of drop out rates from participants
Description
Measured by recording the amount of participants from both groups dropping out of the study.
Time Frame
Through the intervention period of 6 months.
Title
Acceptance of being assigned to the control arm
Description
Asking participants in the control arm if they accept being in this group rather than the intervention group.
Time Frame
Week 8 of intervention.
Title
Reporting adverse effects from intervention.
Description
Recording the number and type of adverse effects experienced by the participants from the intervention, either during or immediately following the VR intervention.
Time Frame
Through the intervention period of 6 months.
Title
Rate of completion of secondary outcomes
Description
Recording if participants are able to complete the upper limb related outcomes.
Time Frame
Through the intervention period of 6 months.
Secondary Outcome Measure Information:
Title
Nine Hole Peg Test
Description
Measurement of hand dexterity.
Time Frame
Baseline, Week 4, Week 8
Title
ABLIHAND questionnaire
Description
Self-reported questionnaire regarding their ability to perform activities of daily living that requires upper limb function. It has a maximum score of 46 and the lower the score, the poorer the functional ability.
Time Frame
Baseline, Week 4, Week 8
Title
Hand grip strength via Jamar dynamometer
Description
Measurement of hand grip strength.
Time Frame
Baseline, Week 4, Week 8
Title
Action Research Arm Test (ARAT)
Description
Measurement of ability of handling objects and other general upper limb movements.
Time Frame
Baseline, Week 4, Week 8
Title
The spasticity-related quality of life tool (SQoL-6D)
Description
Self-reported questionnaire regarding how spasticity of their upper limb affects their quality of life. There are 7 domains and the participant has to tick which statement they believe is most appropriate to their spasticity within the last 7 days.
Time Frame
Baseline, Week 4, Week 8
Title
USE questionnaire
Description
Questionnaire regarding the user's opinion on the usefulness, satisfaction and ease of use of the developed software. There are 30 questions using a 7-point Likert scale the participant must rate how strongly they agree or disagree with the statements regarding the software.
Time Frame
Week 8
Title
Semi-structured interviews
Description
Interviews to explore the participant's experience with the virtual reality intervention, any issues encountered and suggested improvements for future studies using the games or virtual reality.
Time Frame
Week 9
10. Eligibility
Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria:
Confirmed diagnosis of multiple sclerosis.
Degree of self-reported hand or upper limb impairment which interferes with some activities of daily living (ADL) (e.g. dressing, eating, grooming).
Objective upper limb impairment, in at least one hand, as determined by a Nine Hole Peg Test (see Section Outcome Measures) of 2 standard deviations of more above the published normative values depending on age and sex.
Must be able to travel to a research site.
Exclusion Criteria:
If they have had a relapse in the last three months
Subjective cognitive problems resulting in them being unable to use the equipment or participate in virtual reality.
Visual problems such that they cannot see the visual display within the headset (this does not include participants who have glasses that are enough to correct eyesight issues)
Have a current eye infection.
Have any significant co-existing neurological or orthopaedic conditions affecting the upper limb.
Are unable to understand verbal or written explanations of the study or are unable to speak or understand English.
Individuals who are currently enrolled in any clinical trials will be excluded, but those who have previously taken part in research and other trials will be eligible.
Facility Information:
Facility Name
Amy Webster
City
Glasgow
State/Province
Scotland
ZIP/Postal Code
G4 0BA
Country
United Kingdom
12. IPD Sharing Statement
Plan to Share IPD
No
IPD Sharing Plan Description
There is no plan to share participant data to anyone outside the research team, however the results of this study will be reported and planned publication after the study is completed with anonymised data.
Learn more about this trial
Immersive Virtual Reality for Upper Limb Rehabilitation in Multiple Sclerosis
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