Effects of Virtual Reality Software on Levels of Stigma Towards People With Mental Illness.
Social Stigma, Virtual Reality
About this trial
This is an interventional treatment trial for Social Stigma focused on measuring Stigma, Virtual Reality, Randomized Control Trial
Eligibility Criteria
Inclusion Criteria:
- Age over 18 years
- Being an undergraduate or postgraduate student at Universidad del Desarrollo
Exclusion Criteria:
- Participants who have not signed the full or abbreviated informed consent form.
Sites / Locations
- Universidad del Desarrollo
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Experimental Group (Incluyete VR Software)
Control Group (Welcome Oculus Software)
Through virtual reality headsets, the software Inclúyete VR will be used, in which situations related to stigma in Severe Mental Disorder are recreated. Specifically, its purpose is to put the participant in a virtual world that shows how the stigma towards people with severe mental health problems is and also to experience situations of rehabilitation and social inclusion, thus giving a more real and closer image of what can be the current treatment in mental health. The approximate duration is 15 minutes.
Participants will use the default virtual reality headset welcome game, unrelated to mental health. It presents an interactive virtual environment, with various playful interfaces and instructions for use. The duration is approximately 15 minutes.