Virtual Reality Training for Walking Improvement in the Elderly
Gait, Unsteady
About this trial
This is an interventional treatment trial for Gait, Unsteady focused on measuring Gait, Older Adults, Virtual Reality
Eligibility Criteria
Inclusion Criteria: 40 healthy older adults, both sexes, will participate in this study. Their ages will be between 65 to 75 years. They should have stable medical status based on a confirmed written medical report signed by their physicians. All participants should not receive other training to improve their balance and gait during the duration of the study application except through this study training program. Exclusion Criteria: The exclusion criteria will include any participant with: a cognitive reduction (< 23 points based on the Mini-Mental State Examination scale; muscle paralysis, fixed lower limb bony deformities, balance deficits, visual problems, diabetes mellitus, polyneuropathy, gait disorders, using assistive walking devices during walking, vertigo, anti-seizures drug use and hypertension, vestibular and cerebellar problems; and auditory and perceptual diseases/impairments
Sites / Locations
- Ehab Mohamed Abd El KafyRecruiting
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
Control Group
Experimental Group
Participants in the control group will receive conventional gait training (conventional physical therapy program) for one hour as the following. Part (1) Treadmill gait training without virtual reality. (for 30 minutes) Rest for 15 minutes between the first part and the second part. Part (2) Indoor open environment gait training exercises(over-ground gait training exercises.). (for 30 minutes)
Participants in the experimental group will receive a treatment program that is comprised of two parts. The first part included training, for (30 minutes), on The C-Mill virtual reality treadmill. The C-Mill is an instrumented treadmill with interactive virtual reality games and applications. The C-Mill applies an augmented virtual reality environment, obstacle avoidance games, and a variety of balance challenges in a safe and controlled environment to increase walking adaptability and performance in everyday life. There will be 15 minutes rest between parts one and two of the training program The second part (conventional training program) (30 minutes) will include: Indoor open environment gait training exercises (over-ground gait training exercises.). (30 minutes)