EMG-Controlled Game to Retrain Upper Extremity Muscle Activation Patterns Following Stroke (GAM)
Stroke
About this trial
This is an interventional treatment trial for Stroke focused on measuring upper limb, rehabilitation, EMG muscle activation pattern, serious game, virtual reality, biofeedback
Eligibility Criteria
Inclusion Criteria: 18+ years old Stroke more than 6 months ago Moderate upper limb impairment Cognitive ability to participate in the study procedure Ability to see the full computer screen Exclusion Criteria: Concurrent upper limb rehabilitation Severe spasticity prohibiting voluntary muscle contraction to participate in training Change in spasticity medication or botulinum toxin injection in the upper limb within 3 months prior to or during enrollment Total sensory loss Comorbidity (e.g., orthopaedic or premorbid neurologic condition) that limit upper limb movement and/or participation in the intervention Language barrier or cognitive impairment that precludes providing consent
Sites / Locations
- Ralph H. Johnson VA Medical Center, Charleston, SC
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
EMG + task training
task training
Train with EMG-controlled games and functional task practice
Train with functional task practice for a total of 18 sessions