Virtual Reality in Hemodialysis to Improve Psychological Well-being
End Stage Kidney Disease, Depressive Symptoms
About this trial
This is an interventional treatment trial for End Stage Kidney Disease focused on measuring Positive psychological intervention, Positive emotion, Virtual reality, Psychotherapy, Technology, Head-mounted display
Eligibility Criteria
Inclusion Criteria: 1) HD patient with at least three months since treatment initiation 2) Beck Depression Inventory-II (BDI-II) score ≥11 3) age 21 or older 4) visual and audio acuity to immerse in our VR world (5) fluent in English or Spanish Exclusion Criteria: 1) unavailable for study period 2) prevalent cognitive impairment denoting dementia 3) physical limitation restricting use of a head-mounted display 4) history of epilepsy, seizures, or vertigo.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Virtual Reality Treatment
Inert Virtual Reality
VR-delivered JovialityTM Sessions: Treatment Group. Participants will interact with a newly-developed VR environment over a 5-week period, during regularly scheduled maintenance HD treatment. Each week, enrollees will be introduced to a new skill, all taught in distinctive VR environments-with immersive sessions lasting no more than 30 minutes. The investigators' 5-week positive psychological intervention covers the following topics: (1) noticing positive events, (2) amplifying positive events, (3) gratitude, (4) behavioral activation, (5) mindfulness/meditation, (6) positive reappraisal, (7) personal strengths, and (8) acts of kindness. Delivery of intervention content will require VR immersion for no more than 30 minutes during each HD session (i.e., 30-min. sessions thrice weekly). VR immersion will only occur chairside when patients are already sedentary and in a seated position during regularly scheduled HD treatment, thus avoiding increased sedentarism.
Participants randomized to the control arm will receive a rigorous placebo following clinical trial guidelines of VR-CORE, which consists of 2-dimensional (2D) non-immersive visual content displayed on the head-mounted display. Footage of wildlife and nature-based settings are visually displayed as part of the 'Sham' VR with inert music that does not promote high levels of relaxation or distraction. The 'Sham' VR experience has very passive features, such that it mimics viewing content on a large flatscreen television. Passive viewing during the 'Sham' VR experience rotates content using twenty different videos and has a duration time that is matched to that of JovialityTM over the 5-week intervention period.