Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth
Depression, Subclinical Depressive Symptoms

About this trial
This is an interventional supportive care trial for Depression focused on measuring Cognitive Training Video Game
Eligibility Criteria
Inclusion Criteria: Participant is willing to engage in a technology-based intervention (technology will be provided if not already accessible to participant). Self-reported depressive symptoms Participants will be required to maintain a stable dose of medications for 4 weeks prior to the first assessment Exclusion Criteria: Color blindness Unable to play the video game for any reason The Kiddie Schedule for Affective Disorders and Schizophrenia (K-SADS) diagnosis of clinical depression, psychosis, or Autism Spectrum Disorder Enrolled in current psychotherapy Endorses any item on the Columbia Suicide Severity Rating Scale (C-SSRS) (has present suicidal ideation) Has had any changes to their medication in the 4-weeks prior to study enrollment
Sites / Locations
- University of MichiganRecruiting
Arms of the Study
Arm 1
Experimental
Computerized cognitive training (CCT) using EndeavorRx
Exciting, youth-friendly computer game, EndeavorRx engages and trains cognitive control across component processes of attention, response inhibition, shifting and working memory.