The Effect of Gamification on Patients With Type 2 Diabetes
Gamification, Type 2 Diabetes, Self-management
About this trial
This is an interventional supportive care trial for Gamification
Eligibility Criteria
Inclusion Criteria: Two years or more with a diagnosis of Type 2 DM Patients using Insulin or Insulin and Oral Antidiabetic No sensory loss, such as vision and hearing loss, Having internet access and being able to use it, Ability to use a mobile phone with an Android or IOS (iPhone OS) operating system Patients who agreed to participate in the study Exclusion Criteria: Patients diagnosed with Type 1 DM and Gestational DM. Visual and auditory loss, Individuals without internet access Unable to communicate
Sites / Locations
- Pelin ILHANRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Intervention Group
Control Group
Application of data collection forms for the initial evaluation. Teaching the use of mobile games, monitoring the use of mobile games in the experimental group by the researcher for six weeks, and applying data collection forms to the patients in the sixth week.
Application of data collection forms for the initial evaluation. Application of data collection forms to the patients in the sixth week. No intervention will be made to the patients in the control group other than the routine education given in the diabetes outpatient clinic.