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Impact of Mobile Phone Application Use on Adult BLS (MOBI-CPR)

Primary Purpose

Out-Of-Hospital Cardiac Arrest, Mobile Phone Use, Stress

Status
Recruiting
Phase
Not Applicable
Locations
Slovenia
Study Type
Interventional
Intervention
MOBI-CPR game
Sponsored by
Nino Fijačko
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional basic science trial for Out-Of-Hospital Cardiac Arrest focused on measuring basic life support, adult, mobile learning, stress, knowledge, skills, retention, home

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria: Nursing students over eighteen years old Without training in adult basic life support or within the past six mounts Physically able to perform CPR Willingness to perform rescue breathing on a manikin A completed and signed consent form Exclusion Criteria: Nursing student younger than 18 years old Undergone training on adult basic life support within the past six mounts Physically not able to perform CPR Do not want to perform rescue breathing on a manikin Do not want to participate

Sites / Locations

  • University of Maribor Faculty of health sciencesRecruiting

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

No Intervention

Arm Label

MOBI-CPR

No MOBI-CPR

Arm Description

Participants use MOBI-CPR game at home environment.

Participants do not use MOBI-CPR game at home environment.

Outcomes

Primary Outcome Measures

Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

Secondary Outcome Measures

Full Information

First Posted
March 2, 2023
Last Updated
May 10, 2023
Sponsor
Nino Fijačko
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1. Study Identification

Unique Protocol Identification Number
NCT05784675
Brief Title
Impact of Mobile Phone Application Use on Adult BLS
Acronym
MOBI-CPR
Official Title
Impact of Serious Smartphone-based Game Use on Adult Performance of Basic Life Support Skills
Study Type
Interventional

2. Study Status

Record Verification Date
May 2023
Overall Recruitment Status
Recruiting
Study Start Date
March 16, 2023 (Actual)
Primary Completion Date
June 30, 2023 (Anticipated)
Study Completion Date
August 31, 2023 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Nino Fijačko

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
Detailed Description
The trial design will be randomized, controlled, cross-over study. Data will be collected between March and May 2023 at the Faculty of health science, University of Maribor. The consentience of nursing students will be collected. The Faculty of health science, University of Maribor already give permission for conducting this study. The goal will be to have around 100 nursing students in the study. In the study a serious smartphone game called MOBI-CPR will be used. The MOBI-CPR game will be available at https://mobicpr.si/. The MOBI-CPR game will be install on the smartphone and will be used at home by nursing students with a goal to obtain adult basic life support knowledge and skills. Before each nursing student will get MOBI-CPR game for home usage we will 1) measure acute stress, and 2) assess adult basic life support knowledge and skills. For measuring acute stress the Empatica E4 watch will be used. Measuring will be perform in a quiet room without disruptions. When measuring acute stress each nursing student will be coloring the mandalas circles. Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area). For the knowledge part the online modified questionnaire (available in: https://www.1ka.si/d/en) the multiple choice questions will be used, and for the skills part the Resusci Anne QCPR QCPR manikin and Defibtech Trainer AED will be used. Each nursing student will be given the scenarios to read before the start of the assistance to the victim of a sudden cardiac arrest. The investigators will use a modified checklist to assess students' performance in adult basic life support.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Out-Of-Hospital Cardiac Arrest, Mobile Phone Use, Stress, Knowledge, Attitudes, Practice
Keywords
basic life support, adult, mobile learning, stress, knowledge, skills, retention, home

7. Study Design

Primary Purpose
Basic Science
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Model Description
Balanced and randomized controlled cross-over within-subjects design
Masking
None (Open Label)
Allocation
Randomized
Enrollment
100 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
MOBI-CPR
Arm Type
Experimental
Arm Description
Participants use MOBI-CPR game at home environment.
Arm Title
No MOBI-CPR
Arm Type
No Intervention
Arm Description
Participants do not use MOBI-CPR game at home environment.
Intervention Type
Device
Intervention Name(s)
MOBI-CPR game
Intervention Description
Participants use MOBI-CPR game at home environment.
Primary Outcome Measure Information:
Title
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Description
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
2 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Description
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
4 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Description
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
6 mounts after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Description
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
1 year after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Description
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
3 years after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Description
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
2 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Description
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
4 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Description
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
6 mounts after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Description
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
1 year after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Description
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time Frame
3 years after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the level of acute stress
Description
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time Frame
2 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the level of acute stress
Description
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time Frame
4 weeks after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the level of acute stress
Description
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time Frame
6 mounts after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the level of acute stress
Description
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time Frame
1 year after baseline intervention
Title
Impact of the use of the MOBI-CPR game on the level of acute stress
Description
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time Frame
3 years after baseline intervention

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: Nursing students over eighteen years old Without training in adult basic life support or within the past six mounts Physically able to perform CPR Willingness to perform rescue breathing on a manikin A completed and signed consent form Exclusion Criteria: Nursing student younger than 18 years old Undergone training on adult basic life support within the past six mounts Physically not able to perform CPR Do not want to perform rescue breathing on a manikin Do not want to participate
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Nino Fijačko, Msc
Phone
+38623004764
Email
nino.fijacko@um.si
First Name & Middle Initial & Last Name or Official Title & Degree
Pavel Skok, MD
Phone
+38623212871
Email
pavel.skok@ukc-mb.si
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Nino Fijačko, Msc
Organizational Affiliation
University of Maribor, Faculty of Health Sciences
Official's Role
Principal Investigator
Facility Information:
Facility Name
University of Maribor Faculty of health sciences
City
Maribor
ZIP/Postal Code
2000
Country
Slovenia
Individual Site Status
Recruiting
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Nino Fijacko
Phone
+38623004764
Email
nino.fijacko@um.si
First Name & Middle Initial & Last Name & Degree
Gregor

12. IPD Sharing Statement

Plan to Share IPD
No
Citations:
PubMed Identifier
25422522
Citation
Hernandez-Padilla J, Suthers F, Fernandez-Sola C, Granero-Molina J. Development and psychometric assessment of the Basic Resuscitation Skills Self-Efficacy Scale. Eur J Cardiovasc Nurs. 2016 Apr;15(3):e10-8. doi: 10.1177/1474515114562130. Epub 2014 Nov 24.
Results Reference
background
PubMed Identifier
24246726
Citation
Papalexopoulou K, Chalkias A, Dontas I, Pliatsika P, Giannakakos C, Papapanagiotou P, Aggelina A, Moumouris T, Papadopoulos G, Xanthos T. Education and age affect skill acquisition and retention in lay rescuers after a European Resuscitation Council CPR/AED course. Heart Lung. 2014 Jan-Feb;43(1):66-71. doi: 10.1016/j.hrtlng.2013.09.008. Epub 2013 Oct 11.
Results Reference
background
Links:
URL
https://mobicpr.si/
Description
MOBI-CPR game
URL
https://www.empatica.com/
Description
Empatica E4 watch
URL
https://www.1ka.si/d/en
Description
Software for questionnaire
URL
https://laerdal.com/distributors/products/simulation-training/resuscitation-training/resusci-anne-qcpr/
Description
Resusci Anne QCPR manikin
URL
https://www.defibtech.com/products/aed-trainers/
Description
AED Defibtech Trainer AED

Learn more about this trial

Impact of Mobile Phone Application Use on Adult BLS

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