The Effect of Virtual Reality-Mediated Rehabilitation in Ischemic Stroke Patients
Hemiplegia
About this trial
This is an interventional treatment trial for Hemiplegia
Eligibility Criteria
Inclusion Criteria: 18 to 65 years of age, History of Ischemic Stroke Accept to participate in the study, Exclusion Criteria: Presence of known central nervous system or peripheral nervous system disease other than stroke, presence of progressive neurologic deficit, Uncontrolled hypertension, diabetes, cardiovascular disease etc. Cognitive impairment causing difficulty in executing simple commands Epilepsy Botulinum toxin application to the upper extremity in the last 6 months Change in the medical treatment used for spasticity in the last 6 months Pregnancy.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Virtual Reality Group
Control Group
Participants in both groups will receive a conventional rehabilitation program. Participants in the virtual reality group will receive virtual reality-mediated upper extremity rehabilitation for 3 weeks, 5 sessions per week, each session lasting 30 minutes (450 minutes in total). In the virtual reality intervention, participants will be asked to control the games with hand, wrist and forearm movements in front of a computer screen in front of the SensoRehab® sensor that can detect hand movements through gloves. 3 different games will be intervened for 10 minutes each, totaling 30 minutes per day.
Participants in the control group will be instructed in hand, finger, wrist and forearm therapeutic exercises by a physiotherapist. Participants in both groups will receive a conventional rehabilitation program.