VIRTUAL REALITY TECHNOLOGY FOR CEREBRAL PALSY
Cerebral Palsy
About this trial
This is an interventional treatment trial for Cerebral Palsy focused on measuring virtual reality, cerebralpalsy
Eligibility Criteria
Inclusion Criteria: • Their ages will range from of 6 to 10 years. Both genders will be included. Their degree of spasticity will range from 1 to 1+ according to the Modified Ashworth Scale (Meseguer et al., 2018). Their motor function will be at level I according to Gross Motor Function Classification System (Palisano et al., 2008). They will be able to understand and follow the instructions. Exclusion Criteria: Exclusion Criteria: Children will be excluded from the study if they have any of the following criteria: Epilepsy. Visual or hearing problems. Musculoskeletal fixed deformity in upper limbs, lower limbs or spine. Orthopedic surgery on the involved UE. Botulinum toxin therapy for the affected UE within the past 6 months or within the study period.
Sites / Locations
- Faculty of Physical Therapy
- Faculty of Physical Therapy
Arms of the Study
Arm 1
Arm 2
Placebo Comparator
Experimental
control group
study group
• This group will receive conventional UE therapeutic program for 60 minutes each session including: Exercises based on neurodevelopment technique . Gentle manual stretching Weight-bearing exercises for 10minutes for UE from prone lying, side sitting and quadriped position . Strengthening exercises for 10 minutes for muscles of UE as push-up from prone lying position, quadriped position, 3 point exercise, walk on hand, climbing, hanging on a bar, squeeze stress balls, cutting usescissors to strengthen hand . Goal directed training for 10 minutes the child will practice specific tasks that are needed for everyday life and which they find a challenge like (3 daily tasks as cleaning mirror, dressing and undressing, using pen and ruler to draw shapes, brushing teeth . Fine motor activities as reach, grasp, carry and release activities.
Children in this group will receive the same conventional UE therapeutic program as control group for 60 minutes in addition to virtual reality session using VRapeutic software gaming technology, Archeeko module (figure 3) for 30 min/3 sessions/week for 8 weeks