Video-Based Game Therapy in Thoracic Hyperkyphosis
Hyperkyphosis, Postural Kyphosis, Exergaming
About this trial
This is an interventional treatment trial for Hyperkyphosis focused on measuring video games, hyperkyphosis, stability, sapula, muscle activation, posture
Eligibility Criteria
Inclusion Criteria: Thoracic kyphosis angle (Cobb): ≥45˚- <60˚ on lateral radiograph Age between 7-18 years Exclusion Criteria: Those with congenital or rigid deformity/anomaly in the spinal region Those who have had major surgery or trauma related to the musculoskeletal system, especially the spinal region Those who received physiotherapeutic intervention in the spinal region in the last 6 months Those who regularly engage in sports in which the upper extremity is actively used (swimming, volleyball, tennis, handball, etc.) Those with visual problems and sensitivity to light Those with vestibular problems (Unterberger test positive) Those with hearing problems Those who have difficulty in perceiving given commands Those with systemic diseases (Diabetes, hypothyroidism, infection, malignancy...) Those with neurological disease Those with rheumatic disease in the active period
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Other
Study group
Control Group
Videogame-Based Therapy Games for the Nintendo Switch (Version 2) will be used for eight weeks, three days per week, for a total of 24 sessions.
The participants on the waiting list will be evaluated as the control group. For eight weeks, the control group will be instructed to maintain their daily routine.