Mobile Technology and Motivational Interviewing in Type 2 Diabetes Patients
Type 2 Diabetes Mellitus, Gaming, Motivational Interviewing

About this trial
This is an interventional supportive care trial for Type 2 Diabetes Mellitus focused on measuring Type 2 Diabetes, Self-Management, Quality of Life, Satisfaction, Nursing, Mobile Technology, Gaming, Motivational Interviewing
Eligibility Criteria
Inclusion Criteria: Being 18 years or older, Having a diagnosis of Type 2 Diabetes Mellitus according to the ADA diagnostic criteria, Being on oral antidiabetic and/or insulin therapy, Having a smart phone and knowing how to use it, Internet connection (to install mobile technology application), Not having participated in motivational interviewing (MG) training before, Not having vision and hearing problems, Not having a communication problem, To be able to read, write and speak Turkish, Volunteering to participate in the study and continue the study process. Exclusion Criteria: Having a diagnosis of Type 1 and/or Gestational Diabetes Mellitus, Having serious health problems that prevent participation in motivational interviewing, Using steroid therapy, Having complications that may develop in the long term due to diabetes and having advanced retinopathy, neuropathy, amputation history or active foot wound, Having mental confusion, having any psychiatric problems and/or using a psychiatric drug, Being unwilling to participate in the study and/or not wanting to continue the study process.
Sites / Locations
- Bingol State Hospital
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Experimental Group
Control Group
Pre-test data were collected from patients with Patient Information and Follow-up Form, Diabetes Self-Management Scale (DSMQ) and Short Form-36 Quality of Life Scale (SF-36). After the pre-test, a educational program and a game-based mobile technology application were carried out for 4 weeks, 2 days a week at intervals. After the educational program were completed, motivational interviews were conducted once a week for 4 weeks. In this process, it was ensured that the game-based mobile technology application continued. Post-test data were collected with DSMQ and SF-36 at 2 months (8 weeks after the pre-test). After the post-test, the patients were followed up for 4 weeks. After the follow, with the Patient Information and Follow-up Form, DSMQ, SF-36, and the Satisfaction Questionnaire the follow-test data was collected.
Pre-test data were collected from patients with Patient Information and Follow-up Form, Diabetes Self-Management Scale DSMQ) and Short Form-36 Quality of Life Scale (SF-36). After the pre-test data were collected, no intervention was applied to the patients for 3 months (12 weeks), except for routine nursing care. Posttest data were collected with DSMQ and SF-36 2 months (8 weeks) after the pretest data. After the last test, the patients were followed up for 4 weeks, and 3 months (12 weeks) after the start of the study, the Patient Information and Follow-up Form (only the parts containing the features related to the disease and metabolic control variables), DSMQ and SF-36 Scale and follow-up test data were collected.