Effects of Plyometric Training Versus Virtual Reality Among Hemiplegic Cerebral Palsy
Hemiplegic Cerebral Palsy
About this trial
This is an interventional treatment trial for Hemiplegic Cerebral Palsy focused on measuring Hemiplegic cerebral palsy , virtual reality , plyometric training , upper limb
Eligibility Criteria
Inclusion Criteria: Aged between 6 and 12 years. Lack of use of the affected upper limb. Level I-III of the Manual Ability Classification System (MACS). Students scoring of Modified Ashworth Scale should be 3 or less than 3 out of 5 for the same muscle groups. Exclusion Criteria: Low cognitive level compatible with attending a special education school. Presence of contractures in the affected upper limb. Surgery in the six months previously. Botulinum toxin in the two months previously. Uncontrolled epilepsy.
Sites / Locations
- Govt. National special education centreRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Experimental
Virtual Reality
Plyometric Training
Virtual Reality Therapy that includes use of VR goggle, VR headset and play station if available. Virtual games like move-pro will be used for upper limb movements. A session of 12-45 minutes, twice weekly will be done. And scoring will be done with the help of additional tools.
Plyometric therapy that includes 10 minutes of ball throwing, push-ups, jumping and hopping/skipping. At start intensity and speed is low, but will be increased gradually. Every score will be noted with the help of additional tools.