search
Back to results

Effects of Plyometric Training Versus Virtual Reality Among Hemiplegic Cerebral Palsy

Primary Purpose

Hemiplegic Cerebral Palsy

Status
Recruiting
Phase
Not Applicable
Locations
Pakistan
Study Type
Interventional
Intervention
Virtual Reality
Plyometric Training
Sponsored by
Riphah International University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Hemiplegic Cerebral Palsy focused on measuring Hemiplegic cerebral palsy , virtual reality , plyometric training , upper limb

Eligibility Criteria

6 Years - 12 Years (Child)All SexesDoes not accept healthy volunteers

Inclusion Criteria: Aged between 6 and 12 years. Lack of use of the affected upper limb. Level I-III of the Manual Ability Classification System (MACS). Students scoring of Modified Ashworth Scale should be 3 or less than 3 out of 5 for the same muscle groups. Exclusion Criteria: Low cognitive level compatible with attending a special education school. Presence of contractures in the affected upper limb. Surgery in the six months previously. Botulinum toxin in the two months previously. Uncontrolled epilepsy.

Sites / Locations

  • Govt. National special education centreRecruiting

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Experimental

Arm Label

Virtual Reality

Plyometric Training

Arm Description

Virtual Reality Therapy that includes use of VR goggle, VR headset and play station if available. Virtual games like move-pro will be used for upper limb movements. A session of 12-45 minutes, twice weekly will be done. And scoring will be done with the help of additional tools.

Plyometric therapy that includes 10 minutes of ball throwing, push-ups, jumping and hopping/skipping. At start intensity and speed is low, but will be increased gradually. Every score will be noted with the help of additional tools.

Outcomes

Primary Outcome Measures

Quality of Upper Extremity Skill Tests
Quality of Upper Extremity Skills Test (QUEST) is an outcome measure designed to evaluate movement patterns and hand function in children with cerebral palsy
Ball & Box Test
The Box and Block Test (BBT) measures unilateral gross manual dexterity

Secondary Outcome Measures

Full Information

First Posted
June 26, 2023
Last Updated
June 26, 2023
Sponsor
Riphah International University
search

1. Study Identification

Unique Protocol Identification Number
NCT05931640
Brief Title
Effects of Plyometric Training Versus Virtual Reality Among Hemiplegic Cerebral Palsy
Official Title
Effects of Plyometric Training Versus Virtual Reality on Upper Limb Among Children With Hemiplegic Cerebral Palsy
Study Type
Interventional

2. Study Status

Record Verification Date
June 2023
Overall Recruitment Status
Recruiting
Study Start Date
May 30, 2023 (Actual)
Primary Completion Date
August 30, 2023 (Anticipated)
Study Completion Date
September 20, 2023 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Riphah International University

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No

5. Study Description

Brief Summary
The purpose of this study is to compare the effects of plyometric training versus virtual reality on upper limb among hemiplegic cerebral palsy
Detailed Description
Cerebral palsy is a combination of disorders that makes a child's life difficult; it mainly affects the motor abilities of the child. Cerebral palsy (CP) is a neurodevelopmental disorder characterized by abnormalities of muscle tone, movement and motor skills, and is attributed to injury to the developing brain. Children with cerebral palsy (CP) have decreased capacity to participate in play and sports activities. Reduced capacity to perform typical childhood activities contributes to low habitual physical activity and declining gross motor function in adolescence. Preceding more into this disorder there are 'hemiplegic cp'. Hemiplegic cp means that one side of the body is weak, paralyzed, it includes hand, arm, shoulder, leg of the affected side. For better treatments interventions are being invented day by day but according to my research.Plyometric therapy raises force and speeds your muscle contractions' force and speeds and strength training that leads to higher explosive power needed in sports and even everyday activities. Plyometric activities can be utilized in both the lower and upper extremities, with running, jumping, or throwing a ball and virtual reality therapy (use of virtual reality technology for psychological or occupational therapy and in affecting virtual rehabilitation.); which one is better for speedy recovery. The tools used will be QUEST (Quality of Upper Extremity Skill Tests) and Ball & Box Test (BBT). Study will be conducted on 28 patients in two Groups. Group A will be Control Group that will be provided with Plyometric (push-ups, ball throwing, jumping, running, kicking). A protocol of 10 minutes of plyometric therapy will be given including running and jumping with ball throwing. and Group B will be Experimental Group that will be provided with Virtual Reality Therapy (VRT). A session of 12-45, twice a week, through VR goggles or VR will be given. QUEST and box & block test will be used as tools. The Control group will be administered with Plyometric therapy that includes 10 minutes of ball throwing, push-ups, jumping and hopping/skipping. At start intensity and speed is low, but will be increased gradually. Every score will be noted with the help of additional tools.The Experimental group will be administered with Virtual Reality Therapy that includes use of VR goggle, VR headset and play station if available. Virtual games like move-pro will be used for upper limb movements. A session of 12-45 minutes, twice weekly will be done. And scoring will be done with the help of additional tools.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Hemiplegic Cerebral Palsy
Keywords
Hemiplegic cerebral palsy , virtual reality , plyometric training , upper limb

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Participant
Allocation
Randomized
Enrollment
28 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Virtual Reality
Arm Type
Experimental
Arm Description
Virtual Reality Therapy that includes use of VR goggle, VR headset and play station if available. Virtual games like move-pro will be used for upper limb movements. A session of 12-45 minutes, twice weekly will be done. And scoring will be done with the help of additional tools.
Arm Title
Plyometric Training
Arm Type
Experimental
Arm Description
Plyometric therapy that includes 10 minutes of ball throwing, push-ups, jumping and hopping/skipping. At start intensity and speed is low, but will be increased gradually. Every score will be noted with the help of additional tools.
Intervention Type
Device
Intervention Name(s)
Virtual Reality
Intervention Description
Virtual Reality Therapy that includes use of VR goggle, VR headset and play station if available. Virtual games like move-pro will be used for upper limb movements. A session of 12-45 minutes, twice weekly will be done. And scoring will be done with the help of additional tools.
Intervention Type
Device
Intervention Name(s)
Plyometric Training
Intervention Description
Plyometric therapy that includes 10 minutes of ball throwing, push-ups, jumping and hopping/skipping. At start intensity and speed is low, but will be increased gradually. Every score will be noted with the help of additional tools.
Primary Outcome Measure Information:
Title
Quality of Upper Extremity Skill Tests
Description
Quality of Upper Extremity Skills Test (QUEST) is an outcome measure designed to evaluate movement patterns and hand function in children with cerebral palsy
Time Frame
4 weeks
Title
Ball & Box Test
Description
The Box and Block Test (BBT) measures unilateral gross manual dexterity
Time Frame
4 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
6 Years
Maximum Age & Unit of Time
12 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: Aged between 6 and 12 years. Lack of use of the affected upper limb. Level I-III of the Manual Ability Classification System (MACS). Students scoring of Modified Ashworth Scale should be 3 or less than 3 out of 5 for the same muscle groups. Exclusion Criteria: Low cognitive level compatible with attending a special education school. Presence of contractures in the affected upper limb. Surgery in the six months previously. Botulinum toxin in the two months previously. Uncontrolled epilepsy.
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Dr. Nosheen Manzoor, MS OPMT
Phone
03236877879
Email
nosheen.manzoor@riphah.edu.pk
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Dr. Nosheen Manzoor, MS OPMT
Organizational Affiliation
Riphah International University
Official's Role
Principal Investigator
Facility Information:
Facility Name
Govt. National special education centre
City
Lahore
State/Province
Punjab
ZIP/Postal Code
54782
Country
Pakistan
Individual Site Status
Recruiting
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Naseer Khan
Phone
03076913927

12. IPD Sharing Statement

Plan to Share IPD
No

Learn more about this trial

Effects of Plyometric Training Versus Virtual Reality Among Hemiplegic Cerebral Palsy

We'll reach out to this number within 24 hrs