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ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study (ExerGetic)

Primary Purpose

Gait Disorders, Neurologic, Gait Disorders in Old Age, Gait Disorder, Sensorimotor

Status
Recruiting
Phase
Not Applicable
Locations
Switzerland
Study Type
Interventional
Intervention
ExerG
Sponsored by
Frank Behrendt
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional other trial for Gait Disorders, Neurologic

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria: Primary end users: in-/ or outpatients of the Reha Rheinfelden Ability to speak and comprehend German and to understand the digitally transmitted training instructions Body height ≥ 160 cm or ≤ 200 cm according to hardware specifications Body weight ≤ 120 kg Able to execute the movements of the video game-based training (being able to transfer from a sitting to a standing position and maintain the standing position without assistance for ≥ 2 minutes) Secondary end users: therapists (physiotherapist, occupational therapist, sport scientist, sport therapist, psychologists) working in the area of rehabilitation and prevention ≥ 21 years of age Bachelor's degree (scientists) or completed education as therapist Exclusion Criteria: Primary end users Cognitive impairment as defined by a Mini Mental State Examination (MMSE) score of ≤ 18 Severe visual, neurological, cardiorespiratory, psychiatric, or orthopedic impairments which reduce the person's capability of following the instructions or to play the game Recently occurred epileptic seizures (in the past 3 months) Recent surgery/fractures/surgical interventions/joint replacement and malignancy (in the past 3 months) Physical conditions in which a correct wearing of the Safety harness is not possible or could cause pain or health problems (e.g. skin lesions, open wounds, known pregnancy, severe osteoporosis) Joint contractures (e.g. shoulder, knee, hip) that could lead to limitations during end-user evaluation of the ExerCube. Severe neurologic illness (e.g., strong epilepsy, advanced parkinson's syndrome, condition after severe stroke) Severe psychiatric illness (e.g., pronounced paranoid states, severe depression) Terminal illness (prognosis < 12 months)

Sites / Locations

  • Reha RheinfeldenRecruiting

Arms of the Study

Arm 1

Arm Type

Experimental

Arm Label

Test group

Arm Description

The device under investigation is the ExerCube training software licence provided by Sphery (https://sphery.ch/exercube/). The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The ExerCube supporting material for safety consisting of a harness and an over-head gantry system ensures a safe training environment and prevents patients from falling.

Outcomes

Primary Outcome Measures

Usability: performance rate
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): acceptance criteria for performance = correct task performance "yes" ≥ 85%, skipped tasks < 20% Secondary end users (SEU): acceptance criteria for performance = task performed correctly or with hesitant behaviour ≥ 85%, task not performed or with difficulties and failures < 15%
Usability: Number of participants with no need for support
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): acceptance criteria for comprehensibility = very good or good comprehension about how to perform the task ≥ 85% Secondary end users (SEU): acceptance criteria for support = task performed without support ≥ 85%, support needed to be able to complete the task < 15%
Usability: exercise execution
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): - acceptance criteria for exercise execution = very good or good exercise/ movement execution ≥ 85%
Usability: Number of (serious) adverse events
(Serious) Adverse Events: acceptance criteria of occurrence of related adverse events should not exceed 10%.
Usability: device deficiencies
Acceptance criteria for occurence of any device deficiencies encountered during study visits is set to <10%.

Secondary Outcome Measures

Usability: Player Experience
Primary end users (PEUs): The user experience will be assessed with the Player Experience Inventory (PXI), a 30 item questionnaire containing 10 different constructs to measure different aspects of player experience (three items per construct). All items are rated on a 7-point Likert scale (scale range: -3 to 3 points, maximal score = +90; minimal score: -90).
Usability: System Usability
Secondary end users (SEUs): The System Usability Scale (SUS) will be completed by secondary end users to evaluate the perceived usability. SUS assesses perceived effectiveness (can users successfully achieve their objectives), information quality (how much effort and resource is expended in achieving those objectives) and general satisfaction (was the experience satisfactory). The SUS hast 10 items that can be rated on a 5-point likert scale. The items will be scored as follows: For odd-numbered items, user response-1. For even-numbered items 5-user response. This scales all values from 0 to 4 (with four being the most positive response). Ref: Jeff Sauro, measuring usability Add up the converted responses for each user and multiply that total by 2.5 (to convert the range of possible values from 0 to 100 instead of from 0 to 40)
Perceived physical and mental exertion/ effort
Perceived physical exertion during the training will be assessed with the Borg-category rating 10 (Borg CR10; scale range from 0= no exertion at all, 10= maximal level of exertion). Perceived mental effort will be assessed from primary end users with the Paas mental effort scale (Paas, 1992) ranging from 1= very, very low mental effort, 9=very, very high mental effort.

Full Information

First Posted
June 19, 2023
Last Updated
July 21, 2023
Sponsor
Frank Behrendt
Collaborators
Innosuisse - Swiss Innovation Agency
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1. Study Identification

Unique Protocol Identification Number
NCT05967078
Brief Title
ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
Acronym
ExerGetic
Official Title
ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
Study Type
Interventional

2. Study Status

Record Verification Date
July 2023
Overall Recruitment Status
Recruiting
Study Start Date
May 16, 2023 (Actual)
Primary Completion Date
September 30, 2023 (Anticipated)
Study Completion Date
October 31, 2023 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Frank Behrendt
Collaborators
Innosuisse - Swiss Innovation Agency

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
Video game-based training programs, in the following referred to as "exergames" are an innovative digital training approach to simultaneously train physical and cognitive functions and increase training motivation for various populations. Patients who are differently limited in their physical and cognitive performance due to a decline in functioning can profit from a motivating and combined physical-cognitive training approach. An interdisciplinary team of movement scientists, sports and training experts, as well as game and industrial designers developed an innovative and immersive video game-based training product for patients - the ExerCube training software licence. The exergame development focused on a user-centred process together with the target population. The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The patients control the training program (or video game) by specific (whole) body movements. To present the virtual training programs from the ExerCube training software licence in the physical environment, the ExerCube hardware and harness system is used to serve as a physical training room. It allows the virtual video game environment to be presented in the physical world. This summative usability study aims to assess the training system's safety, usability and validate the user experience. Primary end-users (defined as patients aged 18 and above) and secondary end-users (defined as sports scientists, training therapists or physiotherapists/occupational therapists with a focus on sports/training therapy) will test and review the system in different testing scenarios.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Gait Disorders, Neurologic, Gait Disorders in Old Age, Gait Disorder, Sensorimotor, Balance; Distorted, Functional Movement Disorder, Visual Disorder, Cognitive Impairment

7. Study Design

Primary Purpose
Other
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Masking
None (Open Label)
Allocation
N/A
Enrollment
20 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Test group
Arm Type
Experimental
Arm Description
The device under investigation is the ExerCube training software licence provided by Sphery (https://sphery.ch/exercube/). The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The ExerCube supporting material for safety consisting of a harness and an over-head gantry system ensures a safe training environment and prevents patients from falling.
Intervention Type
Device
Intervention Name(s)
ExerG
Other Intervention Name(s)
ExerG training software licence
Intervention Description
The intervention for primary end users (PEU, (patients)) includes the performance of two training rounds with the device. The first round includes a predefined training sequence, whereas the second round is a training sequence defined by the therapist. For the secondary end user group (SEU, (therapists)), there are two study visits. At their first visit they get an introduction and training on how to use the system. At their second visit, SEU will have to prepare the device (switch on hard- and software) and guide the patient through the training.
Primary Outcome Measure Information:
Title
Usability: performance rate
Description
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): acceptance criteria for performance = correct task performance "yes" ≥ 85%, skipped tasks < 20% Secondary end users (SEU): acceptance criteria for performance = task performed correctly or with hesitant behaviour ≥ 85%, task not performed or with difficulties and failures < 15%
Time Frame
1 day
Title
Usability: Number of participants with no need for support
Description
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): acceptance criteria for comprehensibility = very good or good comprehension about how to perform the task ≥ 85% Secondary end users (SEU): acceptance criteria for support = task performed without support ≥ 85%, support needed to be able to complete the task < 15%
Time Frame
1 day
Title
Usability: exercise execution
Description
The acceptance of the device is rated based on the observation protocol that is completed by the study moderator during the training session. Each participant will have a list of tasks to be completed per session/ training round. Primary end users (PEU): - acceptance criteria for exercise execution = very good or good exercise/ movement execution ≥ 85%
Time Frame
1 day
Title
Usability: Number of (serious) adverse events
Description
(Serious) Adverse Events: acceptance criteria of occurrence of related adverse events should not exceed 10%.
Time Frame
1 day
Title
Usability: device deficiencies
Description
Acceptance criteria for occurence of any device deficiencies encountered during study visits is set to <10%.
Time Frame
1 day
Secondary Outcome Measure Information:
Title
Usability: Player Experience
Description
Primary end users (PEUs): The user experience will be assessed with the Player Experience Inventory (PXI), a 30 item questionnaire containing 10 different constructs to measure different aspects of player experience (three items per construct). All items are rated on a 7-point Likert scale (scale range: -3 to 3 points, maximal score = +90; minimal score: -90).
Time Frame
1 day
Title
Usability: System Usability
Description
Secondary end users (SEUs): The System Usability Scale (SUS) will be completed by secondary end users to evaluate the perceived usability. SUS assesses perceived effectiveness (can users successfully achieve their objectives), information quality (how much effort and resource is expended in achieving those objectives) and general satisfaction (was the experience satisfactory). The SUS hast 10 items that can be rated on a 5-point likert scale. The items will be scored as follows: For odd-numbered items, user response-1. For even-numbered items 5-user response. This scales all values from 0 to 4 (with four being the most positive response). Ref: Jeff Sauro, measuring usability Add up the converted responses for each user and multiply that total by 2.5 (to convert the range of possible values from 0 to 100 instead of from 0 to 40)
Time Frame
1 day
Title
Perceived physical and mental exertion/ effort
Description
Perceived physical exertion during the training will be assessed with the Borg-category rating 10 (Borg CR10; scale range from 0= no exertion at all, 10= maximal level of exertion). Perceived mental effort will be assessed from primary end users with the Paas mental effort scale (Paas, 1992) ranging from 1= very, very low mental effort, 9=very, very high mental effort.
Time Frame
1 day

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: Primary end users: in-/ or outpatients of the Reha Rheinfelden Ability to speak and comprehend German and to understand the digitally transmitted training instructions Body height ≥ 160 cm or ≤ 200 cm according to hardware specifications Body weight ≤ 120 kg Able to execute the movements of the video game-based training (being able to transfer from a sitting to a standing position and maintain the standing position without assistance for ≥ 2 minutes) Secondary end users: therapists (physiotherapist, occupational therapist, sport scientist, sport therapist, psychologists) working in the area of rehabilitation and prevention ≥ 21 years of age Bachelor's degree (scientists) or completed education as therapist Exclusion Criteria: Primary end users Cognitive impairment as defined by a Mini Mental State Examination (MMSE) score of ≤ 18 Severe visual, neurological, cardiorespiratory, psychiatric, or orthopedic impairments which reduce the person's capability of following the instructions or to play the game Recently occurred epileptic seizures (in the past 3 months) Recent surgery/fractures/surgical interventions/joint replacement and malignancy (in the past 3 months) Physical conditions in which a correct wearing of the Safety harness is not possible or could cause pain or health problems (e.g. skin lesions, open wounds, known pregnancy, severe osteoporosis) Joint contractures (e.g. shoulder, knee, hip) that could lead to limitations during end-user evaluation of the ExerCube. Severe neurologic illness (e.g., strong epilepsy, advanced parkinson's syndrome, condition after severe stroke) Severe psychiatric illness (e.g., pronounced paranoid states, severe depression) Terminal illness (prognosis < 12 months)
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Frank Behrendt, PhD
Phone
+41 61 836 5387
Email
f.behrendt@reha-rhf.ch
First Name & Middle Initial & Last Name or Official Title & Degree
Silvia Herren, MSc
Phone
+41 61 836 5388
Email
s.herren@reha-rhf.ch
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Frank Behrendt, PhD
Organizational Affiliation
Reha Rheinfelden
Official's Role
Principal Investigator
Facility Information:
Facility Name
Reha Rheinfelden
City
Rheinfelden
State/Province
Aargau
ZIP/Postal Code
4310
Country
Switzerland
Individual Site Status
Recruiting
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Silvia Herren
Phone
+41 61 836 5388
Email
s.herren@reha-rhf.ch

12. IPD Sharing Statement

Plan to Share IPD
No

Learn more about this trial

ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study

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