The Hand Functions In Cerebral Palsy
Cerebral Palsy, Hand Functions
About this trial
This is an interventional treatment trial for Cerebral Palsy focused on measuring Hand Functions, Virtual Reality, Constraint-Induced Movement Therapy, Cerebral Palsy, Rehabilitation
Eligibility Criteria
The inclusion criteria of the study were determined to be aged 8 to 18 years, diagnosed with hemiparetic CP, being level 2 or 3 according to the gross motor function measurement scale and the manual ability classification system. The exclusion criteria of the study were, severe cognitive dysfunction that rendered them unable to perform simple tasks (e.g., reaching, grasping), having pharmacologic medicine for spasticity, having botulinum toxin A injections in the last 6 months, having upper extremity surgery, having visual and/or auditory problems which affect therapy or evaluation.
Sites / Locations
- Uskudar UniverstyRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Active Comparator
Experimental
Experimental
Traditional techniques
traditional therapy with constraint induced movement therapy
traditional therapy with constraint induced movement therapy and virtual reality
TT was planned according to the child's hand that was needed. Neurodevelopmental facilitation techniques (Bobath therapy), stretching, and grasping types (cylindrical, spherical, hook, key, fingertip, lateral) were used in hands therapy for 45 minutes two days in a week for all children who were accepted to participate in this study.
The sling was put on the child's non-paretic arm to apply CIMT. The around of the sling was sewn except the elbow and secured snugly to the trunk with a waist strap to prevent assisting the affected hand during the application of CIMT. However, children with CP who were in the this group used the sling for three hours in daily activity, playing, etc. at home. The CIMT was given as a home program and monitorization was done by the follow-up form every week with no therapy during the weekend.
After the TT session, a child with CP used the sling for 45 minutes at the rehabilitation center with VR therapy. VR therapy with CIMT was used in hands therapy for 45 minutes at two days a week after TT. During the VR therapy, the child was encouraged verbally to play X-box.The X-box Kinect 360 (by the Microsoft corporation) was used for VR therapy. It has a kinetic sensor that perceives the movement of the child with CP. The child's movement can be seen through the monitor in real time. VR does not need special buttons to play. Therefore, a child with CP who had impaired fine motor skills and dexterity can play easily.